How to resolve the algorithm Metronome step by step in the AutoHotkey programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Metronome step by step in the AutoHotkey programming language

Table of Contents

Problem Statement

The task is to implement a   metronome. The metronome should be capable of producing high and low audio beats, accompanied by a visual beat indicator, and the beat pattern and tempo should be configurable. For the purpose of this task, it is acceptable to play sound files for production of the beat notes, and an external player may be used. However, the playing of the sounds should not interfere with the timing of the metronome. The visual indicator can simply be a blinking red or green area of the screen (depending on whether a high or low beat is being produced), and the metronome can be implemented using a terminal display, or optionally, a graphical display, depending on the language capabilities. If the language has no facility to output sound, then it is permissible for this to implemented using just the visual indicator.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Metronome step by step in the AutoHotkey programming language

Source code in the autohotkey programming language

bpm      = 120 ; Beats per minute
pattern  = 4/4 ;
duration = 100 ; Milliseconds
beats    = 0   ; internal counter

Gui -Caption

StringSplit, p, pattern, /

Start := A_TickCount

Loop
{
	Gui Color, 0xFF0000
	Gui Show, w200 h200 Na
	SoundBeep 750, duration
	beats++
	Sleep 1000 * 60 / bpm - duration
	Loop % p1 -1
	{
		Gui Color, 0x00FF00
		Gui Show, w200 h200 Na
		SoundBeep, , duration
		beats++
		Sleep 1000 * 60 / bpm - duration
	}
}

Esc::
	MsgBox % "Metronome beeped " beats " beats, over " (A_TickCount-Start)/1000 " seconds. "
	ExitApp


  

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