How to resolve the algorithm Metronome step by step in the C programming language
How to resolve the algorithm Metronome step by step in the C programming language
Table of Contents
Problem Statement
The task is to implement a metronome. The metronome should be capable of producing high and low audio beats, accompanied by a visual beat indicator, and the beat pattern and tempo should be configurable. For the purpose of this task, it is acceptable to play sound files for production of the beat notes, and an external player may be used. However, the playing of the sounds should not interfere with the timing of the metronome. The visual indicator can simply be a blinking red or green area of the screen (depending on whether a high or low beat is being produced), and the metronome can be implemented using a terminal display, or optionally, a graphical display, depending on the language capabilities. If the language has no facility to output sound, then it is permissible for this to implemented using just the visual indicator.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Metronome step by step in the C programming language
This C code aims to create an interactive metronome that visually displays the beat and provides feedback on its accuracy. It uses various time-keeping functions to achieve precise timing and includes a visual representation of the beat's progress. Let's break down the code step by step:
-
Header Includes:
- The code includes necessary headers for system functions, time manipulation, and signal handling.
-
Type Definitions:
- It defines two functions for converting between
struct timeval
andint64_t
to facilitate time calculations.
- It defines two functions for converting between
-
draw
Function:- This function handles the visual representation of the beat.
- It calculates the length of a bar based on the elapsed time and the
period
(beat interval). - The
dir
parameter determines the direction of the bar (left or right). - It prints a progress bar-like display using ASCII characters, showing the beat's progress.
-
beat
Function:- The core of the metronome, the
beat
function runs indefinitely, generating beats at a specifieddelay
. - It uses
gettimeofday
to track the current time and calculate the interval since the last beat. - It adjusts the next beat's timing based on the measured delay (difference between expected and actual beat time).
- A bell sound is played to mark the beat.
- It continuously displays the beat's drift (time difference) and the compensation applied to keep the beat accurate.
- The
draw_interval
is used to update the visual display periodically.
- The core of the metronome, the
-
main
Function:- The
main
function is the entry point of the program. - It takes an optional argument, which is the beats per minute (bpm) value. If not provided, it defaults to 60 bpm.
- It checks for valid bpm values and exits with an error if the bpm is too high.
- It initializes the start and last time values and calls the
beat
function to start the metronome.
- The
The program continuously runs the metronome, playing beats at the specified bpm and visually displaying their progress. It also adjusts the timing of subsequent beats based on the measured drift to maintain accuracy. The draw
function provides a visual representation of the beat's progress, making it easier to follow and detect any deviations from the intended tempo.
Source code in the c programming language
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <stdint.h>
#include <signal.h>
#include <time.h>
#include <sys/time.h>
struct timeval start, last;
inline int64_t tv_to_u(struct timeval s)
{
return s.tv_sec * 1000000 + s.tv_usec;
}
inline struct timeval u_to_tv(int64_t x)
{
struct timeval s;
s.tv_sec = x / 1000000;
s.tv_usec = x % 1000000;
return s;
}
void draw(int dir, int64_t period, int64_t cur, int64_t next)
{
int len = 40 * (next - cur) / period;
int s, i;
if (len > 20) len = 40 - len;
s = 20 + (dir ? len : -len);
printf("\033[H");
for (i = 0; i <= 40; i++) putchar(i == 20 ? '|': i == s ? '#' : '-');
}
void beat(int delay)
{
struct timeval tv = start;
int dir = 0;
int64_t d = 0, corr = 0, slp, cur, next = tv_to_u(start) + delay;
int64_t draw_interval = 20000;
printf("\033[H\033[J");
while (1) {
gettimeofday(&tv, 0);
slp = next - tv_to_u(tv) - corr;
usleep(slp);
gettimeofday(&tv, 0);
putchar(7); /* bell */
fflush(stdout);
printf("\033[5;1Hdrift: %d compensate: %d (usec) ",
(int)d, (int)corr);
dir = !dir;
cur = tv_to_u(tv);
d = cur - next;
corr = (corr + d) / 2;
next += delay;
while (cur + d + draw_interval < next) {
usleep(draw_interval);
gettimeofday(&tv, 0);
cur = tv_to_u(tv);
draw(dir, delay, cur, next);
fflush(stdout);
}
}
}
int main(int c, char**v)
{
int bpm;
if (c < 2 || (bpm = atoi(v[1])) <= 0) bpm = 60;
if (bpm > 600) {
fprintf(stderr, "frequency %d too high\n", bpm);
exit(1);
}
gettimeofday(&start, 0);
last = start;
beat(60 * 1000000 / bpm);
return 0;
}
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