How to resolve the algorithm Mouse position step by step in the Kotlin programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Mouse position step by step in the Kotlin programming language

Table of Contents

Problem Statement

Get the current location of the mouse cursor relative to the active window. Please specify if the window may be externally created.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Mouse position step by step in the Kotlin programming language

Kotlin Program to Get Mouse Pointer Coordinates

This Kotlin program retrieves the coordinates of the mouse pointer on the screen. It does this by querying the MouseInfo.getPointerInfo() method, which returns a PointerInfo object containing information about the mouse pointer, including its location.

Here's how the program works:

  1. Import Necessary Libraries: The program first imports the java.awt.MouseInfo library, which provides the MouseInfo class for accessing mouse information.

  2. Loop for Coordinates: It uses a for loop to iterate through five iterations (from 1 to 5).

  3. Get Current Coordinates: Inside the loop, it pauses the program for one second using Thread.sleep(1000). It then calls MouseInfo.getPointerInfo().location to obtain the current screen coordinates of the mouse pointer. The result is assigned to the p variable.

  4. Print Coordinates: The program then prints the iteration number, the x-coordinate, and the y-coordinate of the mouse pointer. The format specifiers "%-4d" are used to ensure that the coordinates are aligned in fixed-width columns.

Example Output:

1: x =    323 y =    370
2: x =    333 y =    378
3: x =    328 y =    388
4: x =    332 y =    379
5: x =    342 y =    386

In this output, the program prints the coordinates of the mouse pointer for five consecutive seconds. The x-coordinate indicates the horizontal position of the mouse pointer on the screen, and the y-coordinate indicates the vertical position.

Note: This program is a simple demonstration and does not handle any mouse events or perform any specific actions based on the coordinates.

Source code in the kotlin programming language

// version 1.1.2

import java.awt.MouseInfo

fun main(args: Array<String>) {
    (1..5).forEach {
        Thread.sleep(1000)
        val p = MouseInfo.getPointerInfo().location  // gets screen coordinates
        println("${it}: x = ${"%-4d".format(p.x)} y = ${"%-4d".format(p.y)}")
    }
}


  

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