How to resolve the algorithm Munching squares step by step in the REXX programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Munching squares step by step in the REXX programming language
Table of Contents
Problem Statement
Render a graphical pattern where each pixel is colored by the value of 'x xor y' from an arbitrary color table.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Munching squares step by step in the REXX programming language
Source code in the rexx programming language
/*REXX program renders a graphical pattern by coloring each pixel with x XOR y */
/*───────────────────────────────────────── from an arbitrary constructed color table. */
rows= 2 /*the number of rows in the color table*/
cols= 5 /* " " " cols " " " " */
do row =0 for rows*3 /*construct a color table, size 25x50.*/
do col=0 for cols*3
$= (row+col) // 255
@.row.col= x2b( d2x($+0, 2) ) ||, /*ensure $ is converted──►2 hex nibbles*/
x2b( d2x($+1, 2) ) ||,
x2b( d2x($+2, 2) )
end /*col*/ /* [↑] construct a three-byte pixel. */
end /*row*/
do x=0 for cols /*create a graphical pattern with XORs.*/
do y=0 for rows
@.x.y= bitxor(@.x, @.y) /*renders 3 bytes (a pixel) at a time. */
end /*y*/
end /*x*/ /*stick a fork in it, we're all done. */
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