How to resolve the algorithm OpenGL step by step in the BaCon programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm OpenGL step by step in the BaCon programming language

Table of Contents

Problem Statement

Display a smooth shaded triangle with OpenGL.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm OpenGL step by step in the BaCon programming language

Source code in the bacon programming language

PRAGMA INCLUDE  
PRAGMA LDFLAGS GL glut

OPTION PARSE FALSE

SUB Triangle

    glViewport(0, 0, 640, 480)
    glOrtho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0)

    glClearColor(0.0, 0.0, 0.0, 1.0)
    glClear(GL_COLOR_BUFFER_BIT)

    glTranslatef(-15.0, -15.0, 0.0)

    glBegin(GL_TRIANGLES)
    glColor3f(1.0, 0.0, 0.0)
    glVertex2f(0.0, 0.0)
    glColor3f(0.0, 1.0, 0.0)
    glVertex2f(30.0, 0.0)
    glColor3f(0.0, 0.0, 1.0)
    glVertex2f(0.0, 30.0)
    glEnd()

    glutSwapBuffers()

END SUB

glutInit(&argc, argv)
glutInitWindowSize(640, 480)
glutCreateWindow("Triangle")

glutDisplayFunc(Triangle)
glutMainLoop()


  

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