How to resolve the algorithm OpenGL step by step in the Haskell programming language
How to resolve the algorithm OpenGL step by step in the Haskell programming language
Table of Contents
Problem Statement
Display a smooth shaded triangle with OpenGL.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm OpenGL step by step in the Haskell programming language
This code is a simple OpenGL program that draws a triangle on the screen. It uses the Haskell bindings for OpenGL and GLUT, which are libraries for creating and managing graphics windows.
The main
function first calls getArgsAndInitialize
to initialize the OpenGL context and create a window. It then sets the display callback to the display
function, which will be called whenever the window needs to be redrawn.
The display
function clears the color buffer and then renders a triangle using the renderPrimitive
function. The triangle is defined by three vertices, which are specified by the corner
function. The corner
function takes three arguments: the red, green, and blue components of the vertex color, and the x and y coordinates of the vertex.
Finally, the mainLoop
function is called to start the main event loop. The event loop listens for events such as mouse clicks and keyboard presses, and calls the appropriate callback functions to handle them.
Here is a more detailed explanation of the code:
- The
import
statements at the beginning of the code import the necessary libraries. - The
main
function is the entry point of the program. It callsgetArgsAndInitialize
to initialize the OpenGL context and create a window. It then sets the display callback to thedisplay
function, which will be called whenever the window needs to be redrawn. - The
display
function clears the color buffer and then renders a triangle using therenderPrimitive
function. The triangle is defined by three vertices, which are specified by thecorner
function. Thecorner
function takes three arguments: the red, green, and blue components of the vertex color, and the x and y coordinates of the vertex. - The
mainLoop
function is called to start the main event loop. The event loop listens for events such as mouse clicks and keyboard presses, and calls the appropriate callback functions to handle them.
Source code in the haskell programming language
import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT
main = do
getArgsAndInitialize
createWindow "Triangle"
displayCallback $= display
matrixMode $= Projection
loadIdentity
ortho2D 0 30 0 30
matrixMode $= Modelview 0
mainLoop
display = do
clear [ColorBuffer]
renderPrimitive Triangles $ do
corner 1 0 0 5 5
corner 0 1 0 25 5
corner 0 0 1 5 25
swapBuffers
corner r g b x y = do color (Color3 r g b :: Color3 GLfloat)
vertex (Vertex2 x y :: Vertex2 GLfloat)
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