How to resolve the algorithm OpenGL step by step in the QB64 programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm OpenGL step by step in the QB64 programming language
Table of Contents
Problem Statement
Display a smooth shaded triangle with OpenGL.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm OpenGL step by step in the QB64 programming language
Source code in the qb64 programming language
'Task
'Display a smooth shaded triangle with OpenGL.
Screen _NewImage(600, 600, 32)
Dim Shared glInit As Integer
glInput = 0
Do While InKey$ = "": Loop
End
Sub _GL ()
If glInit = 0 Then
_glViewport 1, 1, 600, 600
_glClearColor 0, 0, 0, 1
glInit = -1
End If
_glClear _GL_COLOR_BUFFER_BIT
_glBegin _GL_TRIANGLES
_glColor4f 1, 0, 0, 1
_glVertex2f -1, -1
_glColor4f 0, 1, 0, 1
_glVertex2f 0, 0
_glColor4f 0, 0, 1, 1
_glVertex2f 1, -1
_glEnd
End Sub
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