How to resolve the algorithm Pascal's triangle/Puzzle step by step in the Mathematica/Wolfram Language programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Pascal's triangle/Puzzle step by step in the Mathematica/Wolfram Language programming language

Table of Contents

Problem Statement

This puzzle involves a Pascals Triangle, also known as a Pyramid of Numbers. Each brick of the pyramid is the sum of the two bricks situated below it. Of the three missing numbers at the base of the pyramid, the middle one is the sum of the other two (that is, Y = X + Z).

Write a program to find a solution to this puzzle.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Pascal's triangle/Puzzle step by step in the Mathematica/Wolfram Language programming language

This Wolfram code solves a system of linear equations to find the values of a set of unknown variables. The equations represent the sums of adjacent elements in a triangular array.

The first block of code defines the equations and the known values:

  • b+c==a
  • d+e==b
  • e+f==c
  • g+h==d
  • h+i==e
  • i+j==f
  • l+X==g
  • l+Y==h
  • n+Y==i
  • n+Z==j
  • X+Z==Y

The known values are:

  • a=151
  • d=40
  • l=11
  • n=4

The Solve function is then used to find the values of the unknown variables, b, c, e, f, g, h, i, j, X, Y, and Z. The solution is:

{{b -> 81, c -> 70, e -> 41, f -> 29, g -> 16, h -> 24, i -> 17, j -> 12, X -> 5, Y -> 13, Z -> 8}}

This solution can be represented as a triangular array:

151
81 70
40 41 29
16 24 17 12
5 11 13 4 8

The second block of code uses the triangle function to generate a triangular array with a given number of rows and columns. The Nest function is used to repeatedly apply the MovingMap function to the array, which adds the values of adjacent elements in each row. The Solve function is then used to find the values of the variables x, y, and z that satisfy the given equations:

  • triangle[3, 1] == 40
  • triangle[5, 1] == 151
  • y == x + z

The solution is:

{{x -> 5, y -> 13, z -> 8}}

Source code in the wolfram programming language

b+c==a
d+e==b
e+f==c
g+h==d
h+i==e
i+j==f
l+X==g
l+Y==h
n+Y==i
n+Z==j
X+Z==Y


a->151
d->40
l->11
n->4


eqs={a==b+c,d+e==b,e+f==c,g+h==d,h+i==e,i+j==f,l+X==g,l+Y==h,n+Y==i,n+Z==j,Y==X+Z};
knowns={a->151,d->40,l->11,n->4};
Solve[eqs/.knowns,{b,c,e,f,g,h,i,j,X,Y,Z}]


{{b -> 81, c -> 70, e -> 41, f -> 29, g -> 16, h -> 24, i -> 17,  j -> 12, X -> 5, Y -> 13, Z -> 8}}


				151
			81		70
		40		41		29
	16		24		17		12
5		11		13		4		8


triangle[n_, m_] :=  Nest[MovingMap[Total, #, 1] &, {x, 11, y, 4, z}, n - 1][[m]]
Solve[{triangle[3, 1] == 40, triangle[5, 1] == 151, y == x + z}, {x, y, z}]


{{x -> 5, y -> 13, z -> 8}}


  

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