How to resolve the algorithm Peano curve step by step in the XPL0 programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Peano curve step by step in the XPL0 programming language

Table of Contents

Problem Statement

Produce a graphical or ASCII-art representation of a Peano curve of at least order 3.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Peano curve step by step in the XPL0 programming language

Source code in the xpl0 programming language

proc Peano(X, Y, Lg, I1, I2);
int  X, Y, Lg, I1, I2;
[if Lg = 1 then
    [Line(3*X, 3*Y, 11 \cyan\);
    return;
    ];
Lg:= Lg/3;
Peano(X + 2*I1*     Lg,  Y + 2*I1*     Lg,  Lg,  I1,    I2);
Peano(X + (I1-I2+1)*Lg,  Y + (I1+I2)*  Lg,  Lg,  I1,    1-I2);
Peano(X +           Lg,  Y +           Lg,  Lg,  I1,    1-I2);
Peano(X + (I1+I2)*  Lg,  Y + (I1-I2+1)*Lg,  Lg,  1-I1,  1-I2);
Peano(X + 2*I2*     Lg,  Y + 2*(1-I2)* Lg,  Lg,  I1,    I2);
Peano(X + (1+I2-I1)*Lg,  Y + (2-I1-I2)*Lg,  Lg,  I1,    I2);
Peano(X + 2*(1-I1)* Lg,  Y + 2*(1-I1)* Lg,  Lg,  I1,    I2);
Peano(X + (2-I1-I2)*Lg,  Y + (1+I2-I1)*Lg,  Lg,  1-I1,  I2);
Peano(X + 2*(1-I2)* Lg,  Y + 2*I2*     Lg,  Lg,  1-I1,  I2);
];

[SetVid($13);
Peano(0, 0, 3*3*3*3, 0, 0);     \start Peano recursion
]

  

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