How to resolve the algorithm Pentagram step by step in the Go programming language

Published on 12 May 2024 09:40 PM
#Go

How to resolve the algorithm Pentagram step by step in the Go programming language

Table of Contents

Problem Statement

A pentagram is a star polygon, consisting of a central pentagon of which each side forms the base of an isosceles triangle. The vertex of each triangle, a point of the star, is 36 degrees.

Draw (or print) a regular pentagram, in any orientation. Use a different color (or token) for stroke and fill, and background. For the fill it should be assumed that all points inside the triangles and the pentagon are inside the pentagram.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Pentagram step by step in the Go programming language

1. Introduction

  • The provided Go code draws a pentagram, a five-pointed star-like figure, and saves it as a PNG image.

2. Pentagram Function

  • This function takes three parameters:
    • x, y: the coordinates of the center of the pentagram.
    • r: the radius of the circle that circumscribes the pentagram.
  • It returns a slice of five gg.Points, representing the vertices of the pentagram.
  • The function calculates the coordinates of each vertex by using trigonometric functions.

3. main Function

  • This function is the entry point of the program.
  • It calls the Pentagram function to generate the vertices of the pentagram.
  • It creates a new gg.Context (drawing context) and sets its background color to white.
  • It iterates through the vertices and draws lines connecting them.
  • It sets the fill color to cornflower blue and fills the shape using the winding rule.
  • It sets the stroke color to black and draws a thick border around the shape.
  • Finally, it saves the drawing as a PNG image with the filename "pentagram.png".

4. gg (GraphicsMagick) Library

  • The code uses the gg (GraphicsMagick) library, which provides a simple and efficient API for drawing 2D graphics.
  • gg.Context represents a drawing context, and methods like SetRGB, Clear, LineTo, FillPreserve, and Stroke are used to draw the pentagram.

Source code in the go programming language

package main

import (
    "github.com/fogleman/gg"
    "math"
)

func Pentagram(x, y, r float64) []gg.Point {
    points := make([]gg.Point, 5)
    for i := 0; i < 5; i++ {
        fi := float64(i)
        angle := 2*math.Pi*fi/5 - math.Pi/2
        points[i] = gg.Point{x + r*math.Cos(angle), y + r*math.Sin(angle)}
    }
    return points
}

func main() {
    points := Pentagram(320, 320, 250)
    dc := gg.NewContext(640, 640)
    dc.SetRGB(1, 1, 1) // White
    dc.Clear()
    for i := 0; i <= 5; i++ {
        index := (i * 2) % 5
        p := points[index]
        dc.LineTo(p.X, p.Y)
    }
    dc.SetHexColor("#6495ED") // Cornflower Blue
    dc.SetFillRule(gg.FillRuleWinding)
    dc.FillPreserve()
    dc.SetRGB(0, 0, 0) // Black
    dc.SetLineWidth(5)
    dc.Stroke()
    dc.SavePNG("pentagram.png")
}


  

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