How to resolve the algorithm Pentagram step by step in the Julia programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Pentagram step by step in the Julia programming language

Table of Contents

Problem Statement

A pentagram is a star polygon, consisting of a central pentagon of which each side forms the base of an isosceles triangle. The vertex of each triangle, a point of the star, is 36 degrees.

Draw (or print) a regular pentagram, in any orientation. Use a different color (or token) for stroke and fill, and background. For the fill it should be assumed that all points inside the triangles and the pentagon are inside the pentagram.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Pentagram step by step in the Julia programming language

The provided Julia code utilizes the Luxor package to draw a pentagram and save it as a PNG image. Here's a breakdown of the code:

  1. Import Luxor:

    using Luxor

    This line imports the Luxor package, which provides low-level GPU access for 2D graphics in Julia.

  2. drawpentagram Function:

    function drawpentagram(path::AbstractString, w::Integer=1000, h::Integer=1000)

    This function takes three parameters:

    • path: The path where the PNG image should be saved.
    • w: The width of the image in pixels (default: 1000).
    • h: The height of the image in pixels (default: 1000).
  3. Drawing Initialization:

    Drawing(h, w, path)

    This line initializes a new drawing object with the specified height, width, and output path.

  4. Setting Drawing Parameters:

    origin()
    setline(16)
    • origin(): Sets the origin of the drawing to the center of the image.
    • setline(16): Sets the line width to 16 pixels.
  5. Creating the Pentagram (with Fill):

    sethue("aqua")
    star(0, 0, 500, 5, 0.39, 3pi/10, :fill)
    • sethue("aqua"): Sets the fill color to aqua.
    • star(0, 0, 500, 5, 0.39, 3pi/10, :fill): Draws a star with 5 points at the origin (0, 0) with a radius of 500 pixels, an inner circle radius of 39% of the outer radius, and a rotation of 3pi/10 radians. The :fill option fills the star with the specified color.
  6. Extracting Vertices for the Pentagram (without Fill):

    sethue("navy")
    verts = star(0, 0, 500, 5, 0.5, 3pi/10, vertices=true)
    • sethue("navy"): Sets the line color to navy.
    • verts = star(0, 0, 500, 5, 0.5, 3pi/10, vertices=true): Draws another star, but this time with a slightly larger inner circle radius (50% of the outer radius) and sets vertices=true. This saves the vertices of the star in the verts variable.
  7. Creating the Pentagram Outline:

    poly([verts[i] for i in [1,5,9,3,7,1]], :stroke)

    Using the verts variable from the previous step, this line creates a polygon by connecting the vertices specified in the array [1,5,9,3,7,1], which draws a closed path around the pentagram. The :stroke option only draws the outline without filling.

  8. Finalizing the Drawing:

    finish()

    This line finalizes the drawing and prepares it for output.

  9. Previewing the Image:

    preview()

    This line opens a preview window to display the drawn pentagram before saving it.

  10. Saving the Image: The function is called with the following parameters, which saves the pentagram image as a PNG file:

drawpentagram("data/pentagram.png")


Overall, this code demonstrates the use of Luxor to draw a pentagram and save it as a PNG image with different fill and outline colors. 
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## Source code in the julia programming language

```julia  
using Luxor

function drawpentagram(path::AbstractString, w::Integer=1000, h::Integer=1000)
 Drawing(h, w, path)
 origin()
 setline(16)

 # To get a different color border from the fill, draw twice, first with fill, then without.
 sethue("aqua")
 star(0, 0, 500, 5, 0.39, 3pi/10, :fill)

 sethue("navy")
 verts = star(0, 0, 500, 5, 0.5, 3pi/10, vertices=true)
 poly([verts[i] for i in [1,5,9,3,7,1]], :stroke)
 finish()
 preview()
end

drawpentagram("data/pentagram.png")




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