How to resolve the algorithm Pentagram step by step in the Perl programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Pentagram step by step in the Perl programming language

Table of Contents

Problem Statement

A pentagram is a star polygon, consisting of a central pentagon of which each side forms the base of an isosceles triangle. The vertex of each triangle, a point of the star, is 36 degrees.

Draw (or print) a regular pentagram, in any orientation. Use a different color (or token) for stroke and fill, and background. For the fill it should be assumed that all points inside the triangles and the pentagon are inside the pentagram.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Pentagram step by step in the Perl programming language

Source code in the perl programming language

use SVG;

my $tau   = 2 * 4*atan2(1, 1);
my $dim   = 200;
my $sides = 5;

for $v (0, 2, 4, 1, 3, 0) {
    push @vx, 0.9 * $dim * cos($tau * $v / $sides);
    push @vy, 0.9 * $dim * sin($tau * $v / $sides);
}

my $svg= SVG->new( width => 2*$dim, height => 2*$dim);

my $points = $svg->get_path(
    x     => \@vx,
    y     => \@vy,
    -type => 'polyline',
);

$svg->rect (
    width  => "100%",
    height => "100%",
    style  => {
        'fill' => 'bisque'
    }
);

$svg->polyline (
    %$points,
    style => {
        'fill'         => 'seashell',
        'stroke'       => 'blue',
        'stroke-width' => 3,
    },
    transform => "translate($dim,$dim) rotate(-18)"
);

open  $fh, '>', 'pentagram.svg';
print $fh  $svg->xmlify(-namespace=>'svg');
close $fh;


  

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