How to resolve the algorithm Pentomino tiling step by step in the Phix programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Pentomino tiling step by step in the Phix programming language
Table of Contents
Problem Statement
A pentomino is a polyomino that consists of 5 squares. There are 12 pentomino shapes, if you don't count rotations and reflections. Most pentominoes can form their own mirror image through rotation, but some of them have to be flipped over.
A Pentomino tiling is an example of an exact cover problem and can take on many forms. A traditional tiling presents an 8 by 8 grid, where 4 cells are left uncovered. The other cells are covered by the 12 pentomino shapes, without overlaps, with every shape only used once. The 4 uncovered cells should be chosen at random. Note that not all configurations are solvable.
Create an 8 by 8 tiling and print the result.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Pentomino tiling step by step in the Phix programming language
Source code in the phix programming language
You may also check:How to resolve the algorithm Hello world/Standard error step by step in the Neko programming language
You may also check:How to resolve the algorithm Case-sensitivity of identifiers step by step in the UNIX Shell programming language
You may also check:How to resolve the algorithm 100 doors step by step in the Dyalect programming language
You may also check:How to resolve the algorithm Quaternion type step by step in the Action! programming language
You may also check:How to resolve the algorithm Window creation/X11 step by step in the Julia programming language