How to resolve the algorithm Permutations by swapping step by step in the REXX programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Permutations by swapping step by step in the REXX programming language
Table of Contents
Problem Statement
Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items. Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd. Show the permutations and signs of three items, in order of generation here. Such data are of use in generating the determinant of a square matrix and any functions created should bear this in mind. Note: The Steinhaus–Johnson–Trotter algorithm generates successive permutations where adjacent items are swapped, but from this discussion adjacency is not a requirement.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Permutations by swapping step by step in the REXX programming language
Source code in the rexx programming language
/*REXX program generates all permutations of N different objects by swapping. */
parse arg things bunch . /*obtain optional arguments from the CL*/
if things=='' | things=="," then things=4 /*Not specified? Then use the default.*/
if bunch =='' | bunch =="," then bunch =things /* " " " " " " */
call permSets things, bunch /*invoke permutations by swapping sub. */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
!: procedure; !=1; do j=2 to arg(1); !=!*j; end; return !
/*──────────────────────────────────────────────────────────────────────────────────────*/
permSets: procedure; parse arg x,y /*take X things Y at a time. */
!.=0; pad=left('', x*y) /*X can't be > length of below str (62)*/
z=left('123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ', x); q=z
#=1 /*the number of permutations (so far).*/
!.z=1; s=1; times=!(x) % !(x-y) /*calculate (#) TIMES using factorial.*/
w=max(length(z), length('permute') ) /*maximum width of Z and also PERMUTE.*/
say center('permutations for ' x ' things taken ' y " at a time",60,'═')
say
say pad 'permutation' center("permute", w, '─') "sign"
say pad '───────────' center("───────", w, '─') "────"
say pad center(#, 11) center(z , w) right(s, 4-1)
do $=1 until #==times /*perform permutation until # of times.*/
do k=1 for x-1 /*step thru things for things-1 times.*/
do m=k+1 to x; ?= /*this method doesn't use adjacency. */
do n=1 for x /*build the new permutation by swapping*/
if n\==k & n\==m then ? = ? || substr(z, n, 1)
else if n==k then ? = ? || substr(z, m, 1)
else ? = ? || substr(z, k, 1)
end /*n*/
z=? /*save this permutation for next swap. */
if !.? then iterate m /*if defined before, then try next one.*/
_=0 /* [↓] count number of swapped symbols*/
do d=1 for x while $\==1; _= _ + (substr(?,d,1)\==substr(prev,d,1))
end /*d*/
if _>2 then do; _=z
a=$//x+1; q=q + _ /* [← ↓] this swapping tries adjacency*/
b=q//x+1; if b==a then b=a + 1; if b>x then b=a - 1
z=overlay( substr(z,b,1), overlay( substr(z,a,1), _, b), a)
iterate $ /*now, try this particular permutation.*/
end
#=#+1; s= -s; say pad center(#, 11) center(?, w) right(s, 4-1)
!.?=1; prev=?; iterate $ /*now, try another swapped permutation.*/
end /*m*/
end /*k*/
end /*$*/
return /*we're all finished with permutating. */
You may also check:How to resolve the algorithm String matching step by step in the Visual Basic programming language
You may also check:How to resolve the algorithm Kronecker product step by step in the Kotlin programming language
You may also check:How to resolve the algorithm Loops/Nested step by step in the Quackery programming language
You may also check:How to resolve the algorithm Hash from two arrays step by step in the Wortel programming language
You may also check:How to resolve the algorithm Loops/Nested step by step in the TUSCRIPT programming language