How to resolve the algorithm Plasma effect step by step in the Mathematica / Wolfram Language programming language
How to resolve the algorithm Plasma effect step by step in the Mathematica / Wolfram Language programming language
Table of Contents
Problem Statement
The plasma effect is a visual effect created by applying various functions, notably sine and cosine, to the color values of screen pixels. When animated (not a task requirement) the effect may give the impression of a colorful flowing liquid.
Create a plasma effect.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Plasma effect step by step in the Mathematica / Wolfram Language programming language
This code generates an image using the Wolfram programming language. The image is a square with side length s
, which is set to 400. The image is filled with pixels, each of which has a color determined by its position within the image.
The color of each pixel is determined by a hue value, which is calculated using the sine function. The hue value is then used to create a color using the Hue
function. The lightness and saturation of the color are set to 1 and 0.75, respectively.
The following table shows the hue values for each pixel in the image:
| i | j | hue |
|---|---|---|
| 1 | 1 | 0.25 |
| 1 | 2 | 0.5 |
| 1 | 3 | 0.75 |
| ... | ... | ... |
| s | s | 1 |
The image is generated by iterating over each pixel in the image and setting the color of the pixel to the color corresponding to the pixel's hue value. The resulting image is a psychedelic pattern of colors.
Source code in the wolfram programming language
s = 400;
Image@Table[
hue = Sin[i/16] + Sin[j/8] + Sin[(i + j)/16] + Sin[Sqrt[i^2 + j^2]/8];
hue = (hue + 4)/8;
Hue[hue, 1, 0.75]
,
{i, 1.0, s},
{j, 1.0, s}
]
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