How to resolve the algorithm Playing cards step by step in the Common Lisp programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Playing cards step by step in the Common Lisp programming language
Table of Contents
Problem Statement
Create a data structure and the associated methods to define and manipulate a deck of playing cards. The deck should contain 52 unique cards. The methods must include the ability to: Each card must have a pip value and a suit value which constitute the unique value of the card. Related tasks:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Playing cards step by step in the Common Lisp programming language
Source code in the common programming language
(defconstant +suits+
'(club diamond heart spade)
"Card suits are the symbols club, diamond, heart, and spade.")
(defconstant +pips+
'(ace 2 3 4 5 6 7 8 9 10 jack queen king)
"Card pips are the numbers 2 through 10, and the symbols ace, jack,
queen and king.")
(defun make-deck (&aux (deck '()))
"Returns a list of cards, where each card is a cons whose car is a
suit and whose cdr is a pip."
(dolist (suit +suits+ deck)
(dolist (pip +pips+)
(push (cons suit pip) deck))))
(defun shuffle (list)
"Returns a shuffling of list, by sorting it with a random
predicate. List may be modified."
(sort list #'(lambda (x y)
(declare (ignore x y))
(zerop (random 2)))))
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