How to resolve the algorithm Playing cards step by step in the zkl programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Playing cards step by step in the zkl programming language

Table of Contents

Problem Statement

Create a data structure and the associated methods to define and manipulate a deck of   playing cards. The deck should contain 52 unique cards. The methods must include the ability to: Each card must have a pip value and a suit value which constitute the unique value of the card. Related tasks:

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Playing cards step by step in the zkl programming language

Source code in the zkl programming language

const Diamonds=1, Spades=3, Clubs=0, Hearts=2, Ace=1; // informational
var suits=T(0x1F0D1,0x1F0C1,0x1F0B1,0x1F0A1); //unicode 🃑,🃁,🂱,🂡

class Card{
   fcn init(pip,suit){  // or 0..51
      reg p,s;
      if(vm.numArgs==1){ s=pip/13; p=pip%13; } else { p=pip; s=suit }
      var [const] _pip=p, _suit=s;
   }
   fcn toString{
      p:=_pip + (_pip>=11);
      (suits[_suit]+p).toString(8); // int-->UTF-8
   }
}

class Deck{  //--> 52 shuffled Cards
   var [const] deck=L();
   fcn init{
      (0).pump(52,deck.clear().write,Card);
      shuffle();
   }
   fcn shuffle{ deck.shuffle() }
   fcn deal(cards=5){ deck.pop(0,cards); }
   fcn toString{ deck.pump(String,"toString"); }
}

d:=Deck();
d.println(d.deck.len());
d.deal().println();
d.println();

  

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