How to resolve the algorithm Playing cards step by step in the zkl programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Playing cards step by step in the zkl programming language
Table of Contents
Problem Statement
Create a data structure and the associated methods to define and manipulate a deck of playing cards. The deck should contain 52 unique cards. The methods must include the ability to: Each card must have a pip value and a suit value which constitute the unique value of the card. Related tasks:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Playing cards step by step in the zkl programming language
Source code in the zkl programming language
const Diamonds=1, Spades=3, Clubs=0, Hearts=2, Ace=1; // informational
var suits=T(0x1F0D1,0x1F0C1,0x1F0B1,0x1F0A1); //unicode 🃑,🃁,🂱,🂡
class Card{
fcn init(pip,suit){ // or 0..51
reg p,s;
if(vm.numArgs==1){ s=pip/13; p=pip%13; } else { p=pip; s=suit }
var [const] _pip=p, _suit=s;
}
fcn toString{
p:=_pip + (_pip>=11);
(suits[_suit]+p).toString(8); // int-->UTF-8
}
}
class Deck{ //--> 52 shuffled Cards
var [const] deck=L();
fcn init{
(0).pump(52,deck.clear().write,Card);
shuffle();
}
fcn shuffle{ deck.shuffle() }
fcn deal(cards=5){ deck.pop(0,cards); }
fcn toString{ deck.pump(String,"toString"); }
}
d:=Deck();
d.println(d.deck.len());
d.deal().println();
d.println();
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