How to resolve the algorithm Polyspiral step by step in the C# programming language
How to resolve the algorithm Polyspiral step by step in the C# programming language
Table of Contents
Problem Statement
A Polyspiral is a spiral made of multiple line segments, whereby each segment is larger (or smaller) than the previous one by a given amount. Each segment also changes direction at a given angle.
Animate a series of polyspirals, by drawing a complete spiral then incrementing the angle, and (after clearing the background) drawing the next, and so on. Every spiral will be a frame of the animation. The animation may stop as it goes full circle or continue indefinitely. The given input values may be varied. If animation is not practical in your programming environment, you may show a single frame instead.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Polyspiral step by step in the C# programming language
Explanation:
-
Namespace and Class Definitions:
- The code is written in C# and is contained within the
Polyspiral
namespace. - It defines the
Form1
class, which extends the baseForm
class provided by the .NET Framework.
- The code is written in C# and is contained within the
-
Form1 Constructor:
- The constructor initializes the form with the following properties:
- Sets the form's width and height to 640 pixels.
- Centers the form on the screen using
StartPosition.CenterScreen
. - Enables double buffering, anti-aliasing, and other painting optimizations.
- The constructor initializes the form with the following properties:
-
Timer:
- A
DispatcherTimer
is created to handle animation. - The timer is configured to tick every 40 milliseconds.
- Each tick, the
inc
variable is incremented by 0.05 and wrapped around to stay within the range [0, 360). - When the timer fires, it triggers a refresh of the form, causing a new frame to be drawn.
- A
-
DrawSpiral Method:
- This method draws a spiral pattern on the graphics surface
g
. - It takes three parameters:
g
: TheGraphics
object to draw on.len
: The initial length of the spiral's segments.angleIncrement
: The angle increment (in degrees) between each segment.
- It starts by setting the initial position and angle of the spiral.
- It then iterates through 150 steps, drawing a line segment at each step and updating the position and angle based on the angle increment.
- The length of each segment is gradually increased by 3 pixels.
- This method draws a spiral pattern on the graphics surface
-
OnPaint Override:
- This method is called when the form needs to be repainted.
- It gets the
Graphics
object from thePaintEventArgs
and sets its smoothing mode to anti-aliasing. - It clears the graphics surface with white.
- It calls the
DrawSpiral
method to draw the spiral pattern with the current value ofinc
converted to radians using theToRadians
method.
-
ToRadians Method:
- This helper method converts an angle from degrees to radians.
Overall Functionality:
This code creates a form that displays an animated polyspiral pattern. The spiral rotates and expands gradually, creating a mesmerizing visual effect. The timer ensures smooth animation by updating the spiral's angle increment every 40 milliseconds.
Source code in the csharp programming language
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.Windows.Threading;
namespace Polyspiral
{
public partial class Form1 : Form
{
private double inc;
public Form1()
{
Width = Height = 640;
StartPosition = FormStartPosition.CenterScreen;
SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer,
true);
var timer = new DispatcherTimer();
timer.Tick += (s, e) => { inc = (inc + 0.05) % 360; Refresh(); };
timer.Interval = new TimeSpan(0, 0, 0, 0, 40);
timer.Start();
}
private void DrawSpiral(Graphics g, int len, double angleIncrement)
{
double x1 = Width / 2;
double y1 = Height / 2;
double angle = angleIncrement;
for (int i = 0; i < 150; i++)
{
double x2 = x1 + Math.Cos(angle) * len;
double y2 = y1 - Math.Sin(angle) * len;
g.DrawLine(Pens.Blue, (int)x1, (int)y1, (int)x2, (int)y2);
x1 = x2;
y1 = y2;
len += 3;
angle = (angle + angleIncrement) % (Math.PI * 2);
}
}
protected override void OnPaint(PaintEventArgs args)
{
var g = args.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.Clear(Color.White);
DrawSpiral(g, 5, ToRadians(inc));
}
private double ToRadians(double angle)
{
return Math.PI * angle / 180.0;
}
}
}
You may also check:How to resolve the algorithm Execute a system command step by step in the Oforth programming language
You may also check:How to resolve the algorithm Floyd's triangle step by step in the Modula-2 programming language
You may also check:How to resolve the algorithm Exceptions step by step in the Scheme programming language
You may also check:How to resolve the algorithm Doubly-linked list/Element insertion step by step in the Go programming language
You may also check:How to resolve the algorithm Almost prime step by step in the SequenceL programming language