How to resolve the algorithm Polyspiral step by step in the C# programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Polyspiral step by step in the C# programming language

Table of Contents

Problem Statement

A Polyspiral is a spiral made of multiple line segments, whereby each segment is larger (or smaller) than the previous one by a given amount. Each segment also changes direction at a given angle.

Animate a series of polyspirals, by drawing a complete spiral then incrementing the angle, and (after clearing the background) drawing the next, and so on. Every spiral will be a frame of the animation. The animation may stop as it goes full circle or continue indefinitely. The given input values may be varied. If animation is not practical in your programming environment, you may show a single frame instead.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Polyspiral step by step in the C# programming language

Explanation:

  1. Namespace and Class Definitions:

    • The code is written in C# and is contained within the Polyspiral namespace.
    • It defines the Form1 class, which extends the base Form class provided by the .NET Framework.
  2. Form1 Constructor:

    • The constructor initializes the form with the following properties:
      • Sets the form's width and height to 640 pixels.
      • Centers the form on the screen using StartPosition.CenterScreen.
      • Enables double buffering, anti-aliasing, and other painting optimizations.
  3. Timer:

    • A DispatcherTimer is created to handle animation.
    • The timer is configured to tick every 40 milliseconds.
    • Each tick, the inc variable is incremented by 0.05 and wrapped around to stay within the range [0, 360).
    • When the timer fires, it triggers a refresh of the form, causing a new frame to be drawn.
  4. DrawSpiral Method:

    • This method draws a spiral pattern on the graphics surface g.
    • It takes three parameters:
      • g: The Graphics object to draw on.
      • len: The initial length of the spiral's segments.
      • angleIncrement: The angle increment (in degrees) between each segment.
    • It starts by setting the initial position and angle of the spiral.
    • It then iterates through 150 steps, drawing a line segment at each step and updating the position and angle based on the angle increment.
    • The length of each segment is gradually increased by 3 pixels.
  5. OnPaint Override:

    • This method is called when the form needs to be repainted.
    • It gets the Graphics object from the PaintEventArgs and sets its smoothing mode to anti-aliasing.
    • It clears the graphics surface with white.
    • It calls the DrawSpiral method to draw the spiral pattern with the current value of inc converted to radians using the ToRadians method.
  6. ToRadians Method:

    • This helper method converts an angle from degrees to radians.

Overall Functionality:

This code creates a form that displays an animated polyspiral pattern. The spiral rotates and expands gradually, creating a mesmerizing visual effect. The timer ensures smooth animation by updating the spiral's angle increment every 40 milliseconds.

Source code in the csharp programming language

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.Windows.Threading;

namespace Polyspiral
{
    public partial class Form1 : Form
    {
        private double inc;

        public Form1()
        {
            Width = Height = 640;
            StartPosition = FormStartPosition.CenterScreen;
            SetStyle(
                ControlStyles.AllPaintingInWmPaint |
                ControlStyles.UserPaint |
                ControlStyles.DoubleBuffer,
                true);

            var timer = new DispatcherTimer();
            timer.Tick += (s, e) => { inc = (inc + 0.05) % 360; Refresh(); };
            timer.Interval = new TimeSpan(0, 0, 0, 0, 40);
            timer.Start();
        }

        private void DrawSpiral(Graphics g, int len, double angleIncrement)
        {
            double x1 = Width / 2;
            double y1 = Height / 2;
            double angle = angleIncrement;

            for (int i = 0; i < 150; i++)
            {
                double x2 = x1 + Math.Cos(angle) * len;
                double y2 = y1 - Math.Sin(angle) * len;
                g.DrawLine(Pens.Blue, (int)x1, (int)y1, (int)x2, (int)y2);
                x1 = x2;
                y1 = y2;

                len += 3;

                angle = (angle + angleIncrement) % (Math.PI * 2);
            }
        }

        protected override void OnPaint(PaintEventArgs args)
        {
            var g = args.Graphics;
            g.SmoothingMode = SmoothingMode.AntiAlias;
            g.Clear(Color.White);

            DrawSpiral(g, 5, ToRadians(inc));
        }

        private double ToRadians(double angle)
        {
            return Math.PI * angle / 180.0;
        }
    }
}


  

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