How to resolve the algorithm Priority queue step by step in the AArch64 Assembly programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Priority queue step by step in the AArch64 Assembly programming language

Table of Contents

Problem Statement

A priority queue is somewhat similar to a queue, with an important distinction: each item is added to a priority queue with a priority level, and will be later removed from the queue with the highest priority element first. That is, the items are (conceptually) stored in the queue in priority order instead of in insertion order.

Create a priority queue.   The queue must support at least two operations:

Optionally, other operations may be defined, such as peeking (find what current top priority/top element is), merging (combining two priority queues into one), etc.

To test your implementation, insert a number of elements into the queue, each with some random priority. Then dequeue them sequentially; now the elements should be sorted by priority. You can use the following task/priority items as input data:

The implementation should try to be efficient.   A typical implementation has   O(log n)   insertion and extraction time,   where   n   is the number of items in the queue.
You may choose to impose certain limits such as small range of allowed priority levels, limited capacity, etc.   If so, discuss the reasons behind it.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Priority queue step by step in the AArch64 Assembly programming language

Source code in the aarch64 programming language

/* ARM assembly AARCH64 Raspberry PI 3B */
/*  program priorQueue64.s   */
 
/*******************************************/
/* Constantes file                         */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
 
.equ  NBMAXIELEMENTS,    100
 
/*******************************************/
/* Structures                               */
/********************************************/
/* example structure  item  */
    .struct  0
item_priority:                     // priority
    .struct  item_priority + 8 
item_address:                      // string address
    .struct  item_address + 8 
item_fin:
/* example structure heap  */
    .struct  0
heap_size:                         // heap size
    .struct  heap_size + 8
heap_items:                        // structure of items
    .struct  heap_items + (item_fin * NBMAXIELEMENTS)
heap_fin:
 
 
/*********************************/
/* Initialized data              */
/*********************************/
.data
szMessEmpty:       .asciz "Empty queue. \n"
szMessNotEmpty:    .asciz "Not empty queue. \n"
szMessError:       .asciz "Error detected !!!!. \n"
szMessResult:      .asciz "Priority : @ : @ \n"          // message result
 
szString1:         .asciz "Clear drains"
szString2:         .asciz "Feed cat"
szString3:         .asciz "Make tea"
szString4:         .asciz "Solve RC tasks"
szString5:         .asciz "Tax return"
szCarriageReturn:  .asciz "\n"
/*********************************/
/* UnInitialized data            */
/*********************************/
.bss 
.align 4
sZoneConv:             .skip 24
Queue1:                .skip heap_fin      // queue memory place 
/*********************************/
/*  code section                 */
/*********************************/
.text
.global main 
main:                                       // entry of program 
    ldr x0,qAdrQueue1                       // queue structure address
    bl isEmpty
    cbz x0,1f
    ldr x0,qAdrszMessEmpty
    bl affichageMess                        // display message empty
    b 2f
1:
    ldr x0,qAdrszMessNotEmpty
    bl affichageMess                        // display message not empty
2:
    // init item 1
    ldr x0,qAdrQueue1                       // queue structure address
    mov x1,#3                               // priority
    ldr x2,qAdrszString1
    bl pushQueue                            // add item in queue
    cmp x0,#-1                              // error ?
    beq 99f
 
    ldr x0,qAdrQueue1                       // queue structure address
    bl isEmpty
    cbz x0,3f                               // not empty
    ldr x0,qAdrszMessEmpty
    bl affichageMess                        // display message empty
    b 4f
3:
    ldr x0,qAdrszMessNotEmpty
    bl affichageMess                        // display message not empty
 
4:
    // init item 2
    ldr x0,qAdrQueue1                       // queue structure address
    mov x1,#4                               // priority
    ldr x2,qAdrszString2
    bl pushQueue                            // add item in queue
    cmp x0,#-1                              // error ?
    beq 99f
    // init item 3
    ldr x0,qAdrQueue1                       // queue structure address
    mov x1,#5                               // priority
    ldr x2,qAdrszString3
    bl pushQueue                            // add item in queue
    cmp x0,#-1                              // error ?
    beq 99f
    // init item 4
    ldr x0,qAdrQueue1                       // queue structure address
    mov x1,#1                               // priority
    ldr x2,qAdrszString4
    bl pushQueue                            // add item in queue
    cmp x0,#-1                              // error ?
    beq 99f
    // init item 5
    ldr x0,qAdrQueue1                       // queue structure address
    mov x1,#2                               // priority
    ldr x2,qAdrszString5
    bl pushQueue                            // add item in queue
    cmp x0,#-1                              // error ?
    beq 99f
5:
    ldr x0,qAdrQueue1                       // queue structure address
    bl popQueue                             // return item
    cmp x0,#-1                              // end ?
    beq 100f
    mov x2,x1                               // save string address
    ldr x1,qAdrsZoneConv                    // conversion priority
    bl conversion10                         // decimal conversion
    ldr x0,qAdrszMessResult
    ldr x1,qAdrsZoneConv 
    bl strInsertAtCharInc
    mov x1,x2                               // string address
    bl strInsertAtCharInc
    bl affichageMess                        // display message
 
    b 5b                                    // loop
99:                                         // error
    ldr x0,qAdrszMessError
    bl affichageMess       
100:                                        // standard end of the program 
    mov x0, #0                              // return code
    mov x8, #EXIT                           // request to exit program
    svc #0                                  // perform the system call
 
qAdrQueue1:               .quad Queue1
qAdrszString1:            .quad szString1
qAdrszString2:            .quad szString2
qAdrszString3:            .quad szString3
qAdrszString4:            .quad szString4
qAdrszString5:            .quad szString5
qAdrszMessError:          .quad szMessError
qAdrszMessEmpty:          .quad szMessEmpty
qAdrszMessNotEmpty:       .quad szMessNotEmpty
qAdrszMessResult:         .quad szMessResult
qAdrszCarriageReturn:     .quad szCarriageReturn
//qAdrsMessPriority:        .quad sMessPriority
qAdrsZoneConv:            .quad sZoneConv
/******************************************************************/
/*     test if queue empty                                        */ 
/******************************************************************/
/* x0 contains the address of queue structure */
isEmpty:
    stp x1,lr,[sp,-16]!       // save  registres
    ldr x1,[x0,#heap_size]    // heap size
    cmp x1,#0
    cset x0,eq
    ldp x1,lr,[sp],16         // restaur des  2 registres
    ret
/******************************************************************/
/*     add item  in queue                                         */ 
/******************************************************************/
/* x0 contains the address of queue structure */
/* x1 contains the priority of item           */
/* x2 contains the string address             */
pushQueue:
    stp x1,lr,[sp,-16]!                     // save  registres
    stp x2,x3,[sp,-16]!                     // save  registres
    stp x4,x5,[sp,-16]!                     // save  registres
    stp x6,x7,[sp,-16]!                     // save  registres
    stp x8,x9,[sp,-16]!                     // save  registres
    ldr x3,[x0,#heap_size]                  // heap size
    cbnz x3,1f                              // heap empty ?
    add x4,x0,#heap_items                   // address of item structure
    str x1,[x4,#item_priority]              // store in first item
    str x2,[x4,#item_address]
    mov x3,#1                               // heap size
    str x3,[x0,#heap_size]                  // new heap size
    b 100f
1:
    mov x4,x3                               // maxi index
    lsr x5,x4,#1                            // current index = maxi / 2
    mov x8,x1                               // save priority
    mov x9,x2                               // save string address
2:                                          // insertion loop
    cmp x4,#0                               // end loop ?
    ble 3f
    mov x6,#item_fin                        // item size
    madd x6,x5,x6,x0                        // item shift
    add x6,x6,#heap_items                      // compute address item
    ldr x7,[x6,#item_priority]              // load priority
    cmp x7,x8                               // compare priority
    ble 3f                                  // <=  end loop
    mov x1,x4                               // last index
    mov x2,x5                               // current index
    bl exchange
    mov x4,x5                               // last index = current index
    lsr x5,x5,#1                               // current index / 2
    b 2b
3:                                          // store item at last index find
    mov x6,#item_fin                        // item size
    madd x6,x4,x6,x0                        // item shift
    add x6,x6,#heap_items                   // item address
    str x8,[x6,#item_priority]
    str x9,[x6,#item_address]
    add x3,x3,#1                               // increment heap size
    cmp x3,#NBMAXIELEMENTS                  // maxi ?
    bge 99f                                // yes -> error
    str x3,[x0,#heap_size]                  // store new size
    b 100f
99:
    mov x0,#-1                              // error
100:
    ldp x8,x9,[sp],16           // restaur des  2 registres
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x1,lr,[sp],16           // restaur des  2 registres
    ret
/******************************************************************/
/*     swap two elements of table                                  */ 
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the first index */
/* x2 contains the second index */
exchange:
    stp x1,lr,[sp,-16]!          // save  registres
    stp x2,x3,[sp,-16]!          // save  registres
    stp x4,x5,[sp,-16]!          // save  registres
    stp x6,x7,[sp,-16]!          // save  registres
    add x5,x0,#heap_items        // address items begin
    mov x3,#item_fin             // item size
    madd x4,x1,x3,x5             // compute item 1 address
    madd x6,x2,x3,x5             // compute item 2 address
    ldr x5,[x4,#item_priority]   // exchange
    ldr x3,[x6,#item_priority]
    str x3,[x4,#item_priority]
    str x5,[x6,#item_priority]
    ldr x5,[x4,#item_address]
    ldr x3,[x6,#item_address]
    str x5,[x6,#item_address]
    str x3,[x4,#item_address]
 
100:
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x1,lr,[sp],16           // restaur des  2 registres
    ret
/******************************************************************/
/*     move one element of table                                  */ 
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the origin index */
/* x2 contains the destination index */
moveItem:
    stp x1,lr,[sp,-16]!          // save  registres
    stp x2,x3,[sp,-16]!          // save  registres
    stp x4,x5,[sp,-16]!          // save  registres
    stp x6,x7,[sp,-16]!          // save  registres
    add x5,x0,#heap_items        // address items begin
    mov x3,#item_fin             // item size
    madd x4,x1,x3,x5             // compute item 1 address
    madd x6,x2,x3,x5             // compute item 2 address
    ldr x5,[x4,#item_priority]   // exchange
    str x5,[x6,#item_priority]
    ldr x5,[x4,#item_address]
    str x5,[x6,#item_address]
 
100:
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x1,lr,[sp],16           // restaur des  2 registres
    ret
 
/******************************************************************/
/*     pop queue                                                  */ 
/******************************************************************/
/* x0 contains the address of queue structure */
/* x0 return priority        */
/* x1 return string address   */
popQueue:
    stp x10,lr,[sp,-16]!          // save  registres
    stp x2,x3,[sp,-16]!          // save  registres
    stp x4,x5,[sp,-16]!          // save  registres
    stp x6,x7,[sp,-16]!          // save  registres
    stp x8,x9,[sp,-16]!          // save  registres
    mov x1,x0                    // save address queue
    bl isEmpty                   // control if empty queue
    cmp x0,#1                    // yes -> error
    beq 99f

    mov x0,x1                   // restaur address queue
    add x4,x0,#heap_items       // address of item structure
    ldr x8,[x4,#item_priority]  // save priority first item
    ldr x9,[x4,#item_address]   // save address string first item
    ldr x3,[x0,#heap_size]      // heap size
    sub x7,x3,#1                // last item
    mov x1,x7
    mov x2,#0                   // first item 
    bl moveItem                 // move last item in first item
 
    cmp x7,#1                   // one only item ?
    beq 10f                     // yes -> end
    mov x4,#0                   // first  index
1:
    cmp x4,x7                   // = last index
    bge 10f                     // yes -> end
    mov x5,x7                   // last index
    cmp x4,#0                   // init current index
    mov x6,#1                   // = 1
    lsl x1,x4,#1                // else = first index * 2
    csel x6,x6,x1,eq
    cmp x6,x7                   // current index > last index
    bgt 2f                      // yes
                                // no compar priority current item last item
    mov x1,#item_fin            
    madd x1,x6,x1,x0
    add x1,x1,#heap_items       // address of current item structure
    ldr x1,[x1,#item_priority]
    mov x10,#item_fin 
    madd x10,x5,x10,x0
    add x10,x10,#heap_items     // address of last item structure
    ldr x10,[x10,#item_priority]
    cmp x1,x10
    csel x5,x6,x5,lt
2:
    add x10,x6,#1               // increment current index
    cmp x10,x7                  // end ?
    bgt 3f                      // yes
    mov x1,#item_fin            // no compare priority
    madd x1,x10,x1,x0
    add x1,x1,#heap_items       // address of item structure
    ldr x1,[x1,#item_priority]
    mov x2,#item_fin 
    madd x2,x5,x2,x0
    add x2,x2,#heap_items       // address of item structure
    ldr x2,[x2,#item_priority]
    cmp x1,x2
    csel x5,x10,x5,lt
3:
    mov x1,x5                   // move item
    mov x2,x4
    bl moveItem
    mov x4,x5
    b 1b                        // and loop
10:
    sub x3,x3,#1
    str x3,[x0,#heap_size]      // new heap size
    mov x0,x8                   // return priority
    mov x1,x9                   // return string address
    b 100f
99:
    mov x0,#-1                  // error
100:
    ldp x8,x9,[sp],16           // restaur des  2 registres
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x10,lr,[sp],16          // restaur des  2 registres
    ret
/********************************************************/
/*        File Include fonctions                        */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"

  

You may also check:How to resolve the algorithm Factors of an integer step by step in the Maple programming language
You may also check:How to resolve the algorithm Apply a callback to an array step by step in the FunL programming language
You may also check:How to resolve the algorithm Compare length of two strings step by step in the Wren programming language
You may also check:How to resolve the algorithm Generic swap step by step in the D programming language
You may also check:How to resolve the algorithm Thue-Morse step by step in the jq programming language