How to resolve the algorithm Pythagoras tree step by step in the JavaScript programming language
How to resolve the algorithm Pythagoras tree step by step in the JavaScript programming language
Table of Contents
Problem Statement
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem.
Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions).
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Pythagoras tree step by step in the JavaScript programming language
This code implements a fractal tree using the HTML canvas element and JavaScript. Here's a breakdown of the code:
-
HTML:
- The HTML code defines a canvas element and includes a JavaScript script.
-
JavaScript:
- The JavaScript code first sets up the canvas context and initializes variables related to the tree's appearance.
-
drawTree
Function:- This function recursively draws a portion of the fractal tree.
- It takes six parameters: the starting and ending coordinates of the main branch, and the current depth of the recursion.
- Based on the starting and ending coordinates, it calculates the coordinates of additional branches and draws the tree shape.
- The tree is drawn using filled polygons and strokes to create a realistic effect.
- The depth of the recursion determines the number of times the function calls itself, thus creating the fractal pattern.
-
HSVtoRGB
Function:- This function is not defined within the provided code but is assumed to be provided elsewhere or copied from a different source.
- It converts a color specified in the HSV (Hue, Saturation, Value) format to its RGB (Red, Green, Blue) equivalent, which is used to color the tree.
-
draw
Function:- This function clears the canvas and calls the
drawTree
function to draw the entire tree.
- This function clears the canvas and calls the
-
SVG Creation:
- The code includes a portion that generates an SVG representation of a fractal shape using a different algorithm.
- It creates a nested structure of polygons to form the shape.
- The generated SVG is then displayed in the browser window.
In summary, this code uses JavaScript and the canvas element to draw a fractal tree. The drawTree
function recursively generates the fractal pattern, and the HSVtoRGB
function is used to determine the colors of the tree. Additionally, the code includes a separate section for generating an SVG representation of another fractal shape.
Source code in the javascript programming language
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
canvas {
position: absolute;
top: 45%;
left: 50%;
width: 640px;
height: 640px;
margin: -320px 0 0 -320px;
}
</style>
</head>
<body>
<canvas></canvas>
<script>
'use strict';
var canvas = document.querySelector('canvas');
canvas.width = 640;
canvas.height = 640;
var g = canvas.getContext('2d');
var depthLimit = 7;
var hue = 0.15;
function drawTree(x1, y1, x2, y2, depth) {
if (depth == depthLimit)
return;
var dx = x2 - x1;
var dy = y1 - y2;
var x3 = x2 - dy;
var y3 = y2 - dx;
var x4 = x1 - dy;
var y4 = y1 - dx;
var x5 = x4 + 0.5 * (dx - dy);
var y5 = y4 - 0.5 * (dx + dy);
g.beginPath();
g.moveTo(x1, y1);
g.lineTo(x2, y2);
g.lineTo(x3, y3);
g.lineTo(x4, y4);
g.closePath();
g.fillStyle = HSVtoRGB(hue + depth * 0.02, 1, 1);
g.fill();
g.strokeStyle = "lightGray";
g.stroke();
g.beginPath();
g.moveTo(x3, y3);
g.lineTo(x4, y4);
g.lineTo(x5, y5);
g.closePath();
g.fillStyle = HSVtoRGB(hue + depth * 0.035, 1, 1);
g.fill();
g.strokeStyle = "lightGray";
g.stroke();
drawTree(x4, y4, x5, y5, depth + 1);
drawTree(x5, y5, x3, y3, depth + 1);
}
/* copied from stackoverflow */
function HSVtoRGB(h, s, v) {
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return "rgb("
+ Math.round(r * 255) + ","
+ Math.round(g * 255) + ","
+ Math.round(b * 255) + ")";
}
function draw() {
g.clearRect(0, 0, canvas.width, canvas.height);
drawTree(275, 500, 375, 500, 0);
}
draw();
</script>
</body>
</html>
let base = [[{ x: -200, y: 0 }, { x: 200, y: 0 }]];
const doc = [...Array(12)].reduce((doc_a, _, lvl) => {
const rg = step => `0${(80 + (lvl - 2) * step).toString(16)}`.slice(-2);
return doc_a + base.splice(0).reduce((ga, [a, b]) => {
const w = (kx, ky) => (kx * (b.x - a.x) + ky * (b.y - a.y)) / 2;
const [c, e, d] = [2, 3, 2].map((j, i) => ({ x: a.x + w(i, j), y: a.y + w(-j, i) }));
base.push([c, e], [e, d]);
return ga + `<polygon points="${[a, c, e, d, c, d, b].map(p => [p.x, p.y])}"/>\n`;
}, `<g fill="#${rg(20)}${rg(30)}18">\n`) + '</g>\n';
}, '<svg xmlns="http://www.w3.org/2000/svg" width="1200" stroke="white">\n') + '</svg>';
const { x, y } = base.flat().reduce((a, p) => ({ x: Math.min(a.x, p.x), y: Math.min(a.y, p.y) }));
const svg = doc.replace('<svg ', `<svg viewBox="${[x, y, -x - x, -y]}" `);
document.documentElement.innerHTML = svg, ''; // display svg in the browser window
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