How to resolve the algorithm Pythagoras tree step by step in the Kotlin programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Pythagoras tree step by step in the Kotlin programming language

Table of Contents

Problem Statement

The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem.

Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions).

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Pythagoras tree step by step in the Kotlin programming language

Explanation of the provided Kotlin code:

1. Import Statements:

  • The code imports necessary libraries for graphical user interface (GUI) development and geometry operations.

2. PythagorasTree Class:

  • This class extends JPanel and serves as the main graphical component for displaying the Pythagoras Tree.
  • It initializes various properties, including:
    • depthLimit: The maximum depth for recursion in drawing the tree.
    • hue: The initial hue value used for coloring the tree.
  • The constructor sets up the panel's preferred size, background color, and preferred dimensions.

3. drawTree Method:

  • This method recursively draws the Pythagoras Tree fractal using Java2D graphics.
  • It takes the following parameters:
    • g: The Graphics2D object for drawing.
    • x1, y1, x2, y2: Coordinates defining a line segment.
    • depth: The current depth of the recursion.
  • If depth reaches the depthLimit, the recursion stops. Otherwise, it performs the following steps:
    • Calculates the coordinates of additional points necessary for drawing the tree.
    • Creates two paths, square and triangle, representing the shapes to be drawn.
    • Sets the fill and stroke colors for the shapes based on depth.
    • Fills and outlines the shapes using square and triangle.
    • Recursively calls drawTree with adjusted coordinates and increased depth for the left and right branches of the tree.

4. paintComponent Method: -Overrides the paintComponent method of JPanel to draw the Pythagoras Tree.

  • Casts the Graphics object to a Graphics2D object for advanced drawing operations.
  • Calls the drawTree method with initial coordinates and depth 0 to start drawing the tree on the panel.

5. main Function:

  • Sets up the Swing GUI framework using SwingUtilities.invokeLater.
  • Creates a JFrame (window) with the following properties:
    • Default close operation to exit the application.
    • Title "Pythagoras Tree".
    • Resizability disabled.
  • Adds an instance of PythagorasTree to the frame.
  • Packs the frame to fit its contents.
  • Centers the frame on the screen.
  • Makes the frame visible.

Overall Functionality:

This code creates a graphical representation of the Pythagoras Tree, which is a fractal characterized by its right-angled branching structure. The tree is rendered using Java2D graphics, with colors and sizes adjusted based on the recursion depth. By limiting the depth of recursion, the code prevents the tree from growing indefinitely and ensures a visually appealing representation.

Source code in the kotlin programming language

// version 1.1.2

import java.awt.*
import java.awt.geom.Path2D
import javax.swing.*

class PythagorasTree : JPanel() {
    val depthLimit = 7
    val hue = 0.15f

    init {
        preferredSize = Dimension(640, 640)
        background = Color.white
    }

    private fun drawTree(g: Graphics2D, x1: Float, y1: Float,
                                        x2: Float, y2: Float, depth: Int) {
        if (depth == depthLimit) return

        val dx = x2 - x1
        val dy = y1 - y2

        val x3 = x2 - dy
        val y3 = y2 - dx
        val x4 = x1 - dy
        val y4 = y1 - dx
        val x5 = x4 + 0.5f * (dx - dy)
        val y5 = y4 - 0.5f * (dx + dy)

        val square = Path2D.Float()
        with (square) {
            moveTo(x1, y1)
            lineTo(x2, y2)
            lineTo(x3, y3)
            lineTo(x4, y4)
            closePath()
        }

        g.color = Color.getHSBColor(hue + depth * 0.02f, 1.0f, 1.0f)
        g.fill(square)
        g.color = Color.lightGray
        g.draw(square)

        val triangle = Path2D.Float()
        with (triangle) {
            moveTo(x3, y3)
            lineTo(x4, y4)
            lineTo(x5, y5)
            closePath()
        }

        g.color = Color.getHSBColor(hue + depth * 0.035f, 1.0f, 1.0f)
        g.fill(triangle)
        g.color = Color.lightGray
        g.draw(triangle)

        drawTree(g, x4, y4, x5, y5, depth + 1)
        drawTree(g, x5, y5, x3, y3, depth + 1)
    }

    override fun paintComponent(g: Graphics) {
        super.paintComponent(g)
        drawTree(g as Graphics2D, 275.0f, 500.0f, 375.0f, 500.0f, 0)
    }
}

fun main(args: Array<String>) {
    SwingUtilities.invokeLater {
        val f = JFrame()
        with (f) {
            defaultCloseOperation = JFrame.EXIT_ON_CLOSE
            title = "Pythagoras Tree"
            isResizable = false
            add(PythagorasTree(), BorderLayout.CENTER)
            pack()
            setLocationRelativeTo(null);
            setVisible(true)
        }
    }
}


  

You may also check:How to resolve the algorithm Hailstone sequence step by step in the ALGOL-M programming language
You may also check:How to resolve the algorithm Map range step by step in the Forth programming language
You may also check:How to resolve the algorithm Comma quibbling step by step in the Clojure programming language
You may also check:How to resolve the algorithm Ray-casting algorithm step by step in the REXX programming language
You may also check:How to resolve the algorithm Largest proper divisor of n step by step in the AppleScript programming language