How to resolve the algorithm RPG attributes generator step by step in the CLU programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm RPG attributes generator step by step in the CLU programming language
Table of Contents
Problem Statement
RPG = Role Playing Game.
You're running a tabletop RPG, and your players are creating characters. Each character has six core attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma. One way of generating values for these attributes is to roll four, 6-sided dice (d6) and sum the three highest rolls, discarding the lowest roll. Some players like to assign values to their attributes in the order they're rolled. To ensure generated characters don't put players at a disadvantage, the following requirements must be satisfied: However, this can require a lot of manual dice rolling. A programatic solution would be much faster.
Write a program that:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm RPG attributes generator step by step in the CLU programming language
Source code in the clu programming language
% This program needs to be merged with PCLU's "misc" library
% to use the random number generator.
%
% pclu -merge $CLUHOME/lib/misc.lib -compile rpg_gen.clu
% Seed the random number generator with the current time
init_rng = proc ()
d: date := now()
seed: int := ((d.hour*60) + d.minute)*60 + d.second
random$seed(seed)
end init_rng
character = cluster is generate
rep = null
% Roll a die
roll_die = proc () returns (int)
return (1 + random$next(6))
end roll_die
% Roll four dice and get the sum of the highest three rolls
roll_four_times = proc () returns (int)
lowest: int := 7 % higher than any dice roll
sum: int := 0
for i: int in int$from_to(1,4) do
roll: int := roll_die()
sum := sum + roll
if roll < lowest then lowest := roll end
end
return (sum - lowest)
end roll_four_times
% Try to generate a character by rolling six values
try_generate = proc () returns (sequence[int])
rolls: sequence[int] := sequence[int]$[]
for i: int in int$from_to(1,6) do
rolls := sequence[int]$addh(rolls, roll_four_times())
end
return (rolls)
end try_generate
% See if a character is valid
valid = proc (c: sequence[int]) returns (bool)
total: int := 0
at_least_15: int := 0
for i: int in sequence[int]$elements(c) do
total := total + i
if i >= 15 then at_least_15 := at_least_15 + 1 end
end
return (total >= 75 & at_least_15 >= 2)
end valid
% Generate a character
generate = proc () returns (sequence[int])
while true do
c: sequence[int] := try_generate()
if valid(c) then return(c) end
end
end generate
end character
% Generate a character and display the six values
start_up = proc ()
po: stream := stream$primary_output()
init_rng()
hero: sequence[int] := character$generate()
for stat: int in sequence[int]$elements(hero) do
stream$putright(po, int$unparse(stat), 4)
end
end start_up
You may also check:How to resolve the algorithm Generate random chess position step by step in the Wren programming language
You may also check:How to resolve the algorithm Average loop length step by step in the D programming language
You may also check:How to resolve the algorithm EKG sequence convergence step by step in the Java programming language
You may also check:How to resolve the algorithm N-queens problem step by step in the Standard ML programming language
You may also check:How to resolve the algorithm Verify distribution uniformity/Naive step by step in the FreeBASIC programming language