How to resolve the algorithm Rate counter step by step in the Go programming language

Published on 12 May 2024 09:40 PM
#Go

How to resolve the algorithm Rate counter step by step in the Go programming language

Table of Contents

Problem Statement

Of interest is the code that performs the actual measurements. Any other code (such as job implementation or dispatching) that is required to demonstrate the rate tracking is helpful, but not the focus. Multiple approaches are allowed (even preferable), so long as they can accomplish these goals: Be aware of the precision and accuracy limitations of your timing mechanisms, and document them if you can. See also: System time, Time a function

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Rate counter step by step in the Go programming language

A Detailed Explanation of the Go Code:

Package:

package main

The code is written in a Go package named "main" which indicates that it is the main entry point of the program.

Imports:

import (
   "fmt"
   "math/rand"
   "time"
)

The code imports necessary libraries:

  • fmt: For printing text
  • math/rand: For generating random numbers
  • time: For working with time and durations

Rate Measurement Struct:

type rateStateS struct {
   lastFlush time.Time
   period    time.Duration
   tickCount int
}

This struct is used to keep track of the rate of an event (e.g., number of events per second). It contains:

  • lastFlush: The time of the last rate calculation
  • period: The interval for which the rate should be calculated (e.g., 5 seconds)
  • tickCount: The count of events that have occurred since the last calculation

Function to Update Rate Measurements:

func ticRate(pRate *rateStateS) {
   // Increment tick count
   pRate.tickCount++

   // Get the current time
   now := time.Now()

   // Check if enough time has passed since the last calculation
   if now.Sub(pRate.lastFlush) >= pRate.period {
       // Calculate and print the rate (ticks per second)
       tps := 0.0
       if pRate.tickCount > 0 {
           tps = float64(pRate.tickCount) / now.Sub(pRate.lastFlush).Seconds()
       }
       fmt.Println(tps, "tics per second.")

       // Reset the struct for the next measurement interval
       pRate.tickCount = 0
       pRate.lastFlush = now
   }
}

This function is passed a pointer to the rateStateS struct. It increments the tick count and checks if the elapsed time since the last calculation exceeds the configured period. If so, it calculates and prints the rate in ticks per second and resets the struct for the next measurement interval.

Simulation Function:

func somethingWeDo() {
   time.Sleep(time.Duration(9e7 + rand.Int63n(2e7))) // sleep about .1 second.
}

This is a mock function that simulates some operation that takes about 0.1 seconds to complete.

Main Function:

func main() {
   // Get the start time
   start := time.Now()

   // Initialize the rate measurement struct
   rateWatch := rateStateS{
       lastFlush: start,
       period:    5 * time.Second,
   }

   // Loop for twenty seconds
   latest := start
   for latest.Sub(start) < 20*time.Second {
       // Simulate the operation
       somethingWeDo()

       // Update the rate measurement
       ticRate(&rateWatch)

       // Update the latest time
       latest = time.Now()
   }
}

This is the entry point of the program. It initializes the rate measurement struct, simulates the operation for 20 seconds, and reports the rate of events every 5 seconds.

How it Works:

The program simulates the execution of an operation that takes about 0.1 seconds to complete. The rateWatch struct keeps track of the number of events that have occurred since the last calculation. Every 5 seconds, the ticRate function calculates and prints the rate of events (in ticks per second) and resets the tick count.

Output:

The program prints the rate at which the simulated operation is executed, with the output formatted as follows:

X tics per second.

where X is the number of ticks per second.

Source code in the go programming language

package main

import (
    "fmt"
    "math/rand"
    "time"
)

// representation of time.Time is nanosecond, actual resolution system specific
type rateStateS struct {
    lastFlush time.Time
    period    time.Duration
    tickCount int
}

func ticRate(pRate *rateStateS) {
    pRate.tickCount++
    now := time.Now()
    if now.Sub(pRate.lastFlush) >= pRate.period {
        // TPS Report
        tps := 0.
        if pRate.tickCount > 0 {
            tps = float64(pRate.tickCount) / now.Sub(pRate.lastFlush).Seconds()
        }
        fmt.Println(tps, "tics per second.")

        // Reset
        pRate.tickCount = 0
        pRate.lastFlush = now
    }
}

func somethingWeDo() {
    time.Sleep(time.Duration(9e7 + rand.Int63n(2e7))) // sleep about .1 second.
}

func main() {
    start := time.Now()

    rateWatch := rateStateS{
        lastFlush: start,
        period:    5 * time.Second,
    }

    // Loop for twenty seconds
    latest := start
    for latest.Sub(start) < 20*time.Second {
        somethingWeDo()
        ticRate(&rateWatch)
        latest = time.Now()
    }
}


  

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