How to resolve the algorithm Rock-paper-scissors step by step in the Ring programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Rock-paper-scissors step by step in the Ring programming language
Table of Contents
Problem Statement
Implement the classic children's game Rock-paper-scissors, as well as a simple predictive AI (artificial intelligence) player. Rock Paper Scissors is a two player game. Each player chooses one of rock, paper or scissors, without knowing the other player's choice. The winner is decided by a set of rules:
If both players choose the same thing, there is no winner for that round. For this task, the computer will be one of the players. The operator will select Rock, Paper or Scissors and the computer will keep a record of the choice frequency, and use that information to make a weighted random choice in an attempt to defeat its opponent.
Support additional choices additional weapons.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Rock-paper-scissors step by step in the Ring programming language
Source code in the ring programming language
# Project : Rock-paper-scissors
load "stdlib.ring"
load "guilib.ring"
width = 200
height = 200
myChose = 1
compChose = 1
nextPlayer = 1
myScore = 0
compScore = 0
C_FONTSIZE = 15
C_ROCK = "images/rock.jpg"
C_PAPER = "images/paper.jpg"
C_SCISSORS = "images/scissors.jpg"
ChoseList = [C_ROCK,C_PAPER,C_SCISSORS]
Button = list(len(ChoseList))
app = new QApp
{
StyleFusion()
win = new QWidget() {
setWindowTitle('Stone Paper Scissors Game')
setWinIcon(self,C_ROCK)
setStyleSheet("background-color:cyan;")
setWindowFlags(Qt_Window | Qt_WindowTitleHint | Qt_WindowCloseButtonHint | Qt_CustomizeWindowHint)
reSize(900,600)
winheight = height()
fontSize = 8 + (winheight / 100)
for Col = 1 to len(ChoseList)
Button[Col] = new QPushButton(win) {
x = 150+(Col-1)*height
setgeometry(x,35,width,height)
setStyleSheet("background-color:white;")
seticon(new qicon(new qpixmap(ChoseList[Col])))
setIconSize(new qSize(200,200))
setclickevent("ButtonPress(" + string(Col) + ")")
setSizePolicy(1,1)
}
next
labelMyChose = new QLabel(win) {
setgeometry(200,250,150,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("My Chose:")
}
labelCompChose = new QLabel(win) {
setgeometry(580,250,150,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("Comp Chose:")
}
labelScoreEnd = new QLabel(win) {
setgeometry(0,510,win.width(),30)
setAlignment(Qt_AlignHCenter | Qt_AlignVCenter)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("")
}
btnMyChose = new QPushButton(win) {
setgeometry(150,300,width,height)
setStyleSheet("background-color:white;")
}
btnCompChose = new QPushButton(win) {
setgeometry(550,300,width,height)
setStyleSheet("background-color:white;")
}
btnNewGame = new QPushButton(win) {
setgeometry(170,550,150,40)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
setclickevent("NewGame()")
settext("New Game")
}
btnExit = new QPushButton(win) {
setgeometry(580,550,150,40)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
setclickevent("Close()")
settext("Exit")
}
labelMyScore = new QLabel(win) {
setgeometry(170,0,100,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("My Score: ")
}
labelMyScoreSum = new QLabel(win) {
setgeometry(300,0,100,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("")
}
labelCompScore = new QLabel(win) {
setgeometry(580,0,130,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("Comp Score: ")
}
labelCompScoreSum = new QLabel(win) {
setgeometry(730,0,100,30)
setFont(new qFont("Verdana",C_FONTSIZE,50,0))
settext("")
}
show()
}
exec()
}
func ButtonPress Col
if nextPlayer = 1
myChose = Col
btnMyChose {
seticon(new qicon(new qpixmap(ChoseList[Col])))
setIconSize(new qSize(width,height))
}
nextPlayer = 2
compChose()
ok
func compChose
rndChose = random(len(ChoseList)-1) + 1
compChose = rndChose
btnCompChose {
seticon(new qicon(new qpixmap(ChoseList[compChose])))
setIconSize(new qSize(width,height))
}
nextPlayer = 1
Result()
func Result
if (myChose = compChose)
labelScoreEnd.settext("Draw!")
ok
if (myChose = 1) and (compChose = 2)
labelScoreEnd.settext("Computer Win!")
compScore = compScore + 1
labelCompScoreSum.settext(string(compScore))
ok
if (myChose = 1) and (compChose = 3)
labelScoreEnd.settext("I Win!")
myScore = myScore + 1
labelMyScoreSum.settext(string(myScore))
ok
if (myChose = 2) and (compChose = 3)
labelScoreEnd.settext("Computer Win!")
compScore = compScore + 1
labelCompScoreSum.settext(string(compScore))
ok
if (myChose = 2) and (compChose = 1)
labelScoreEnd.settext("I Win!")
myScore = myScore + 1
labelMyScoreSum.settext(string(myScore))
ok
if (myChose = 3) and (compChose = 1)
labelScoreEnd.settext("Computer Win!")
compScore = compScore + 1
labelCompScoreSum.settext(string(compScore))
ok
if (myChose = 3) and (compChose = 2)
labelScoreEnd.settext("I Win!")
myScore = myScore + 1
labelMyScoreSum.settext(string(myScore))
ok
func NewGame
nextPlayer = 1
myScore = 0
compScore = 0
btnMyChose {
seticon(new qicon(new qpixmap("")))
setIconSize(new qSize(200,200))
}
btnCompChose {
seticon(new qicon(new qpixmap("")))
setIconSize(new qSize(200,200))
}
labelScoreEnd.settext("")
labelMyScoreSum.settext("0")
labelCompScoreSum.settext("0")
func Close
win.close()
app.quit()
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