How to resolve the algorithm Runtime evaluation step by step in the AutoHotkey programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Runtime evaluation step by step in the AutoHotkey programming language

Table of Contents

Problem Statement

Demonstrate a language's ability for programs to execute code written in the language provided at runtime. Show what kind of program fragments are permitted (e.g. expressions vs. statements), and how to get values in and out (e.g. environments, arguments, return values), if applicable what lexical/static environment the program is evaluated in, and what facilities for restricting (e.g. sandboxes, resource limits) or customizing (e.g. debugging facilities) the execution. You may not invoke a separate evaluator program, or invoke a compiler and then its output, unless the interface of that program, and the syntax and means of executing it, are considered part of your language/library/platform. For a more constrained task giving a specific program fragment to evaluate, see Eval in environment.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Runtime evaluation step by step in the AutoHotkey programming language

Source code in the autohotkey programming language

; requires AutoHotkey_H or AutoHotkey.dll
msgbox % eval("3 + 4")
msgbox % eval("4 + 4")
return


eval(expression)
{
global script
script = 
(
    expression(){
    return %expression%
  }
)
renameFunction("expression", "")  ; remove any previous expressions
gosub load ; cannot use addScript inside a function yet
exp := "expression"
return %exp%()
}

load:
DllCall(A_AhkPath "\addScript","Str",script,"Uchar",0,"Cdecl UInt")
return

renameFunction(funcName, newname){
static         
x%newname% := newname   ; store newname in a static variable so its memory is not freed
strput(newname, &x%newname%, strlen(newname) + 1)
if fnp := FindFunc(funcName)
  numput(&x%newname%, fnp+0, 0, "uint")
}


  

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