How to resolve the algorithm Sierpinski carpet step by step in the Go programming language

Published on 12 May 2024 09:40 PM
#Go

How to resolve the algorithm Sierpinski carpet step by step in the Go programming language

Table of Contents

Problem Statement

Produce a graphical or ASCII-art representation of a Sierpinski carpet of order   N.

For example, the Sierpinski carpet of order   3   should look like this: The use of the   #   character is not rigidly required for ASCII art. The important requirement is the placement of whitespace and non-whitespace characters.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Sierpinski carpet step by step in the Go programming language

This Go program generates a Sierpinski carpet fractal pattern using a recursive algorithm. Here's a detailed explanation of the code:

  1. Package and Imports:

    • The program is in the main package.
    • It imports the fmt package for input and output operations.
    • It imports the strings package for string manipulation.
    • It imports the unicode/utf8 package for working with multi-byte UTF-8 characters.
  2. Constants:

    • order is an integer that specifies the order or level of recursion for the carpet pattern.
    • grain is a string that represents the symbol used to fill in the carpet.
  3. main Function:

    • carpet is a string slice that initially contains only the grain symbol.
    • The program enters a loop that iterates as long as order is greater than 0.
    • Inside the loop, it generates the next-level carpet pattern.
  4. Generating the Next-Level Carpet:

    • hole is a string that contains spaces. Its length is equal to the number of runes (Unicode characters) in the current carpet.
    • middle is a string slice that will store the middle row of the next-level carpet.
    • The program iterates through the current carpet and for each row:
      • It concatenates the row with hole and again with the original row to create the middle row.
      • It replaces the original row with a string that repeats the current row three times.
    • The new carpet is then generated by concatenating the original carpet, the middle, and the original carpet again.
  5. Printing the Carpet:

    • Once the carpet is generated, the program iterates through the rows and prints each row using fmt.Println.

This program generates a Sierpinski carpet fractal pattern as the order increases, creating a larger and more complex pattern. Each square in the carpet is constructed using the grain symbol and the algorithm described above.

Source code in the go programming language

package main

import (
    "fmt"
    "strings"
    "unicode/utf8"
)

var order = 3
var grain = "#"

func main() {
    carpet := []string{grain}
    for ; order > 0; order-- {
        // repeat expression allows for multiple character
        // grain and for multi-byte UTF-8 characters.
        hole := strings.Repeat(" ", utf8.RuneCountInString(carpet[0]))
        middle := make([]string, len(carpet))
        for i, s := range carpet {
            middle[i] = s + hole + s
            carpet[i] = strings.Repeat(s, 3)
        }
        carpet = append(append(carpet, middle...), carpet...)
    }
    for _, r := range carpet {
        fmt.Println(r)
    }
}


  

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