How to resolve the algorithm Sierpinski carpet step by step in the Go programming language
How to resolve the algorithm Sierpinski carpet step by step in the Go programming language
Table of Contents
Problem Statement
Produce a graphical or ASCII-art representation of a Sierpinski carpet of order N.
For example, the Sierpinski carpet of order 3 should look like this: The use of the # character is not rigidly required for ASCII art. The important requirement is the placement of whitespace and non-whitespace characters.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Sierpinski carpet step by step in the Go programming language
This Go program generates a Sierpinski carpet fractal pattern using a recursive algorithm. Here's a detailed explanation of the code:
-
Package and Imports:
- The program is in the
main
package. - It imports the
fmt
package for input and output operations. - It imports the
strings
package for string manipulation. - It imports the
unicode/utf8
package for working with multi-byte UTF-8 characters.
- The program is in the
-
Constants:
order
is an integer that specifies the order or level of recursion for the carpet pattern.grain
is a string that represents the symbol used to fill in the carpet.
-
main
Function:carpet
is a string slice that initially contains only thegrain
symbol.- The program enters a loop that iterates as long as
order
is greater than 0. - Inside the loop, it generates the next-level carpet pattern.
-
Generating the Next-Level Carpet:
hole
is a string that contains spaces. Its length is equal to the number of runes (Unicode characters) in the currentcarpet
.middle
is a string slice that will store the middle row of the next-level carpet.- The program iterates through the current
carpet
and for each row:- It concatenates the row with
hole
and again with the original row to create the middle row. - It replaces the original row with a string that repeats the current row three times.
- It concatenates the row with
- The new
carpet
is then generated by concatenating the originalcarpet
, themiddle
, and the originalcarpet
again.
-
Printing the Carpet:
- Once the carpet is generated, the program iterates through the rows and prints each row using
fmt.Println
.
- Once the carpet is generated, the program iterates through the rows and prints each row using
This program generates a Sierpinski carpet fractal pattern as the order increases, creating a larger and more complex pattern. Each square in the carpet is constructed using the grain symbol and the algorithm described above.
Source code in the go programming language
package main
import (
"fmt"
"strings"
"unicode/utf8"
)
var order = 3
var grain = "#"
func main() {
carpet := []string{grain}
for ; order > 0; order-- {
// repeat expression allows for multiple character
// grain and for multi-byte UTF-8 characters.
hole := strings.Repeat(" ", utf8.RuneCountInString(carpet[0]))
middle := make([]string, len(carpet))
for i, s := range carpet {
middle[i] = s + hole + s
carpet[i] = strings.Repeat(s, 3)
}
carpet = append(append(carpet, middle...), carpet...)
}
for _, r := range carpet {
fmt.Println(r)
}
}
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