How to resolve the algorithm Sierpinski carpet step by step in the Phix programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Sierpinski carpet step by step in the Phix programming language
Table of Contents
Problem Statement
Produce a graphical or ASCII-art representation of a Sierpinski carpet of order N.
For example, the Sierpinski carpet of order 3 should look like this: The use of the # character is not rigidly required for ASCII art. The important requirement is the placement of whitespace and non-whitespace characters.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Sierpinski carpet step by step in the Phix programming language
Source code in the phix programming language
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