How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language

Table of Contents

Problem Statement

Produce an ASCII representation of a Sierpinski triangle of order   N.

The Sierpinski triangle of order   4   should look like this:

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language

Source code in the ursala programming language

#import nat

triangle = ~&a^?\<<&>>! ^|RNSiDlrTSPxSxNiCK9xSx4NiCSplrTSPT/~& predecessor

#import std
#import nat

rule       = -$<0,&,0,0,&,0,0,0>@rSS zipp0*ziD iota8
evolve "n" = @iNC ~&x+ rep"n" ^C\~& @h rule*+ swin3+ :/0+ --<0>
sierpinski = iota; --<&>@NS; iota; ^H/evolve@z @NS ^T/~& :/&

#show+

examples = mat0 ~&?(`*!,` !)*** 

  

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