How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language
Table of Contents
Problem Statement
Produce an ASCII representation of a Sierpinski triangle of order N.
The Sierpinski triangle of order 4 should look like this:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Sierpinski triangle step by step in the Ursala programming language
Source code in the ursala programming language
#import nat
triangle = ~&a^?\<<&>>! ^|RNSiDlrTSPxSxNiCK9xSx4NiCSplrTSPT/~& predecessor
#import std
#import nat
rule = -$<0,&,0,0,&,0,0,0>@rSS zipp0*ziD iota8
evolve "n" = @iNC ~&x+ rep"n" ^C\~& @h rule*+ swin3+ :/0+ --<0>
sierpinski = iota; --<&>@NS; iota; ^H/evolve@z @NS ^T/~& :/&
#show+
examples = mat0 ~&?(`*!,` !)***
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