How to resolve the algorithm Simple turtle graphics step by step in the Yabasic programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Simple turtle graphics step by step in the Yabasic programming language
Table of Contents
Problem Statement
The first turtle graphic discussed in Mindstorms: Children, Computers, and Powerful Ideas by Seymour Papert is a simple drawing of a house. It is a square with a triangle on top for the roof. For a slightly more advanced audience, a more practical introduction to turtle graphics might be to draw a bar chart.
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Step by Step solution about How to resolve the algorithm Simple turtle graphics step by step in the Yabasic programming language
Source code in the yabasic programming language
// Rosetta Code problem: http://rosettacode.org/wiki/Simple_turtle_graphics
// Adapted from Python to Yabasic by Galileo, 01/2022
import turtle
sub rectang(width, height)
local i
for i = 1 to 2
move(height)
turn(-90)
move(width)
turn(-90)
next
end sub
sub square(size)
rectang(size, size)
end sub
sub triang(size)
local i
for i = 1 to 3
move(size)
turn(120)
next
end sub
sub house(size)
turn(180)
square(size)
triang(size)
turn(180)
end sub
sub barchart(lst$, size)
local t$(1), t(1), n, m, i, scale, width
n = token(lst$, t$())
redim t(n)
for i = 1 to n
t(i) = val(t$(i))
if t(i) > m m = t(i)
next
scale = size/m
width = size/n
for i = 1 to n
rectang(t(i)*scale, width)
pen(false)
move(width)
pen(true)
next
pen(false)
move(-size)
pen(true)
end sub
startTurtle()
color 255, 255, 255
turn(90)
house(150)
pen(false)
move(10)
pen(true)
barchart("0.5 0.333 2 1.3 0.5", 200)
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