How to resolve the algorithm Sockets step by step in the C# programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Sockets step by step in the C# programming language

Table of Contents

Problem Statement

For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket. Catching any exceptions or errors is not required.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Sockets step by step in the C# programming language

TCP Client (C#)

Purpose: Establish a TCP connection, send data over the connection, and close the connection.

How it works:

  1. Create a TcpClient object: Creates a TCP client object that will connect to a server at the specified IP address and port (in this case, "localhost" and 256).
  2. Get a StreamWriter object: Obtains a StreamWriter object that allows you to write data to the network stream associated with the TCP client.
  3. Write data to the stream: Writes the string "hello socket world" to the network stream using the StreamWriter.
  4. Flush the stream: Flushes any pending data in the network stream to ensure it's sent to the server.
  5. Close the TCP connection: Closes the TCP client object, which releases the underlying network resources.

TCP Socket Client (C#)

Purpose: Establish a TCP socket connection, send data over the connection, and close the connection.

How it works:

  1. Create a Socket object: Creates a Socket object that will connect to a server using TCP.
  2. Connect to the server: Establishes a TCP connection to the server at the specified IP address and port (in this case, "127.0.0.1" and 1000).
  3. Send data using Send: Sends data over the socket using the Send method. In this case, it sends the string "Hello, world!" encoded in ASCII format.
  4. Close the socket connection: Closes the Socket object, which releases the underlying network resources.

Key Differences:

  • The first example uses the TcpClient class, which encapsulates the socket details and provides a higher-level interface for sending and receiving data.
  • The second example uses the raw Socket class, which requires more detailed configuration and control over the socket connection.
  • Both examples achieve the same result of establishing a TCP connection, sending data, and closing the connection. The choice between using TcpClient or Socket depends on the specific requirements and preferences of the developer.

Source code in the csharp programming language

using System;
using System.IO;
using System.Net.Sockets;

class Program {
    static void Main(string[] args) {
        TcpClient tcp = new TcpClient("localhost", 256);
        StreamWriter writer = new StreamWriter(tcp.GetStream());

        writer.Write("hello socket world");
        writer.Flush();

        tcp.Close();
    }
}


using System.Text;
using System.Net.Sockets;

namespace SocketClient
{
    class Program
    {
        static void Main(string[] args)
        {
            var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            sock.Connect("127.0.0.1", 1000);
            sock.Send(Encoding.ASCII.GetBytes("Hell, world!"));
            sock.Close();
        }
    }
}


  

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