How to resolve the algorithm Solve a Holy Knight's tour step by step in the Kotlin programming language
How to resolve the algorithm Solve a Holy Knight's tour step by step in the Kotlin programming language
Table of Contents
Problem Statement
Chess coaches have been known to inflict a kind of torture on beginners by taking a chess board, placing pennies on some squares and requiring that a Knight's tour be constructed that avoids the squares with pennies. This kind of knight's tour puzzle is similar to Hidato. The present task is to produce a solution to such problems. At least demonstrate your program by solving the following:
Note that the zeros represent the available squares, not the pennies. Extra credit is available for other interesting examples.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Solve a Holy Knight's tour step by step in the Kotlin programming language
Kotlin Code Overview:
This Kotlin code solves the Knight's Tour puzzle, which involves finding a sequence of moves for a knight on a chessboard such that it visits every square exactly once.
Code Structure:
1. Knight's Moves Array moves
:
- Defines the 8 possible knight's moves as 2D arrays of [-1, -2], [1, -2], etc., representing the relative coordinates from the current square.
2. Puzzle Boards board1
and board2
:
- Represent two puzzle boards with 'x' for open squares and 's' for the knight's starting position.
3. solve
Function:
- Recursive function that attempts to solve the Knight's Tour puzzle on a given board:
- Takes parameters:
pz
(puzzle board),sz
(board size),sx
andsy
(knight's starting position),idx
(current move number), andcnt
(total number of moves required). - Loops through possible knight's moves from the current position.
- If a valid move is found, it updates the puzzle board and calls
solve
recursively for the next move. - If a solution is found (i.e., all squares are visited), it returns
true
. Otherwise, it returnsfalse
.
- Takes parameters:
4. findSolution
Function:
- Parses the puzzle board string into a 2D array
pz
. - Locates the knight's starting position (
x
andy
). - Initializes
idx
andcnt
for tracking moves. - Calls
solve
to attempt a solution. - Prints the solution if found or an error message if not.
5. main
Function:
- Calls
findSolution
for two example puzzles (board1
andboard2
) and prints the solutions or error messages.
How the Code Works:
- The
findSolution
function reads a puzzle board string and converts it into a 2D arraypz
. It also identifies the knight's starting position. - It initializes the
idx
(current move number) andcnt
(total moves required) variables. - The
solve
function is recursively called to attempt solving the puzzle. - The
solve
function iterates through possible knight's moves from the current position. - For each valid move, it updates the puzzle board and calls
solve
recursively for the next move. - If a solution is found (i.e., all squares are visited), it returns
true
. - If no solution is found, it backtracks and tries different moves.
- The
findSolution
function prints the solution if found or an error message if not.
Sample Outputs:
For board1
:
02 03 06 09 12 14 08 13
01 -- 05 10 11 15 07 14
04 -- -- -- -- -- -- --
10 -- -- -- -- -- -- --
09 -- -- -- -- -- -- --
16 18 21 24 26 27 20 22
17 19 23 24 28 29 20 22
20 24 25 29 28 -- 21 23
For board2
:
Cannot solve this puzzle!
Source code in the kotlin programming language
// version 1.1.3
val moves = arrayOf(
intArrayOf(-1, -2), intArrayOf( 1, -2), intArrayOf(-1, 2), intArrayOf(1, 2),
intArrayOf(-2, -1), intArrayOf(-2, 1), intArrayOf( 2, -1), intArrayOf(2, 1)
)
val board1 =
" xxx " +
" x xx " +
" xxxxxxx" +
"xxx x x" +
"x x xxx" +
"sxxxxxx " +
" xx x " +
" xxx "
val board2 =
".....s.x....." +
".....x.x....." +
"....xxxxx...." +
".....xxx....." +
"..x..x.x..x.." +
"xxxxx...xxxxx" +
"..xx.....xx.." +
"xxxxx...xxxxx" +
"..x..x.x..x.." +
".....xxx....." +
"....xxxxx...." +
".....x.x....." +
".....x.x....."
fun solve(pz: Array<IntArray>, sz: Int, sx: Int, sy: Int, idx: Int, cnt: Int): Boolean {
if (idx > cnt) return true
for (i in 0 until moves.size) {
val x = sx + moves[i][0]
val y = sy + moves[i][1]
if ((x in 0 until sz) && (y in 0 until sz) && pz[x][y] == 0) {
pz[x][y] = idx
if (solve(pz, sz, x, y, idx + 1, cnt)) return true
pz[x][y] = 0
}
}
return false
}
fun findSolution(b: String, sz: Int) {
val pz = Array(sz) { IntArray(sz) { -1 } }
var x = 0
var y = 0
var idx = 0
var cnt = 0
for (j in 0 until sz) {
for (i in 0 until sz) {
if (b[idx] == 'x') {
pz[i][j] = 0
cnt++
}
else if (b[idx] == 's') {
pz[i][j] = 1
cnt++
x = i
y = j
}
idx++
}
}
if (solve(pz, sz, x, y, 2, cnt)) {
for (j in 0 until sz) {
for (i in 0 until sz) {
if (pz[i][j] != -1)
print("%02d ".format(pz[i][j]))
else
print("-- ")
}
println()
}
}
else println("Cannot solve this puzzle!")
}
fun main(args: Array<String>) {
findSolution(board1, 8)
println()
findSolution(board2, 13)
}
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