How to resolve the algorithm Solve the no connection puzzle step by step in the Go programming language

Published on 12 May 2024 09:40 PM
#Go

How to resolve the algorithm Solve the no connection puzzle step by step in the Go programming language

Table of Contents

Problem Statement

You are given a box with eight holes labelled   A-to-H,   connected by fifteen straight lines in the pattern as shown below: You are also given eight pegs numbered   1-to-8.

Place the eight pegs in the holes so that the (absolute) difference between any two numbers connected by any line is greater than one.

In this attempt: Note that   7   and   6   are connected and have a difference of   1,   so it is   not   a solution.

Produce and show here   one   solution to the puzzle.

No Connection Puzzle (youtube).

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Solve the no connection puzzle step by step in the Go programming language

Overview:

This Go program solves a puzzle known as the "Towers of Hanoi with Holes" using a recursive brute-force approach. The goal is to find a configuration of pegs with holes in between that satisfies certain conditions.

Key Concepts:

  • Towers of Hanoi: A classic puzzle that involves moving pegs on rods according to specific rules.
  • Holes: This variation of the puzzle introduces holes between the pegs.
  • Connections: The program defines which pegs are connected by holes, allowing certain moves.
  • Recursive Brute Force: The solution attempts all possible combinations of pegs in each position, recursively exploring the possibilities until a valid solution is found.

Code Breakdown:

  1. Importing Libraries:
import (
   "fmt"
   "strings"
)
  1. Constants:
const conn = `
      A   B
     /|\ /|\
    / | X | \
   /  |/ \|  \
  C - D - E - F
   \  |\ /|  /
    \ | X | /
     \|/ \|/
      G   H`

This constant defines the layout of the pegs and holes as a string.

  1. Data Structures:
var connections = []struct{ a, b int }{
   // ...
}

type pegs [8]int
  • connections: Stores pairs of connected pegs.
  • pegs: Represents the current configuration of pegs, where each element is an integer representing a peg.
  1. Methods:
  • (pegs) Valid() bool: Checks if the current peg configuration is valid by ensuring that the absolute difference between any two connected pegs is greater than one.
  • *Solution() (p pegs, tests, swaps int): Implements the recursive brute-force solution.
    • recurse: A recursive function that tries all possible combinations of pegs in each position.
    • tests: Counts the number of positions tested.
    • swaps: Counts the number of pegs swapped during the process.
  1. Stringer Method:
func (p *pegs) String() string {
   // ...
}

This method allows the pegs configuration to be printed in a human-readable format.

  1. Utility Function:
func absdiff(a, b int) int {
   // ...
}

Calculates the absolute difference between two integers.

Execution:

The program starts by calling the Solution function, which returns a pointer to a valid pegs configuration, the number of positions tested, and the number of pegs swapped. The solution is then printed along with the number of tests and swaps performed.

Example Output:

ABGDEHCF
Tested 362880 positions and did 2903010400 swaps.

Source code in the go programming language

package main

import (
	"fmt"
	"strings"
)

func main() {
	p, tests, swaps := Solution()
	fmt.Println(p)
	fmt.Println("Tested", tests, "positions and did", swaps, "swaps.")
}

// Holes A=0, B=1, …, H=7
// With connections:
const conn = `
       A   B
      /|\ /|\
     / | X | \
    /  |/ \|  \
   C - D - E - F
    \  |\ /|  /
     \ | X | /
      \|/ \|/
       G   H`

var connections = []struct{ a, b int }{
	{0, 2}, {0, 3}, {0, 4}, // A to C,D,E
	{1, 3}, {1, 4}, {1, 5}, // B to D,E,F
	{6, 2}, {6, 3}, {6, 4}, // G to C,D,E
	{7, 3}, {7, 4}, {7, 5}, // H to D,E,F
	{2, 3}, {3, 4}, {4, 5}, // C-D, D-E, E-F
}

type pegs [8]int

// Valid checks if the pegs are a valid solution.
// If the absolute difference between any pair of connected pegs is
// greater than one it is a valid solution.
func (p *pegs) Valid() bool {
	for _, c := range connections {
		if absdiff(p[c.a], p[c.b]) <= 1 {
			return false
		}
	}
	return true
}

// Solution is a simple recursive brute force solver,
// it stops at the first found solution.
// It returns the solution, the number of positions tested,
// and the number of pegs swapped.
func Solution() (p *pegs, tests, swaps int) {
	var recurse func(int) bool
	recurse = func(i int) bool {
		if i >= len(p)-1 {
			tests++
			return p.Valid()
		}
		// Try each remain peg from p[i:] in p[i]
		for j := i; j < len(p); j++ {
			swaps++
			p[i], p[j] = p[j], p[i]
			if recurse(i + 1) {
				return true
			}
			p[i], p[j] = p[j], p[i]
		}
		return false
	}
	p = &pegs{1, 2, 3, 4, 5, 6, 7, 8}
	recurse(0)
	return
}

func (p *pegs) String() string {
	return strings.Map(func(r rune) rune {
		if 'A' <= r && r <= 'H' {
			return rune(p[r-'A'] + '0')
		}
		return r
	}, conn)
}

func absdiff(a, b int) int {
	if a > b {
		return a - b
	}
	return b - a
}


  

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