How to resolve the algorithm Soundex step by step in the Julia programming language
How to resolve the algorithm Soundex step by step in the Julia programming language
Table of Contents
Problem Statement
Soundex is an algorithm for creating indices for words based on their pronunciation.
The goal is for homophones to be encoded to the same representation so that they can be matched despite minor differences in spelling (from the soundex Wikipedia article). There is a major issue in many of the implementations concerning the separation of two consonants that have the same soundex code! According to the official Rules [[1]]. So check for instance if Ashcraft is coded to A-261.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Soundex step by step in the Julia programming language
The code snippet you provided implements the Soundex algorithm in Julia programming language. Soundex is an algorithm for indexing names by sound, created by Robert Russell and Margaret Odell in 1918. The soundex code takes a string as input and outputs a four-character string that represents the phonetic sound of the input string.
The code first checks if the Soundex package is installed, and if not, it loads it using the using
statement. Then, it defines a function called soundex
that takes a string as input and returns the Soundex code for that string.
The soundex
function first removes all non-alphabetic characters from the input string and converts it to uppercase. Then, it iterates over the characters in the string and converts each character to a number according to the following rules:
Character | Number |
---|---|
B, F, P, V | 1 |
C, G, J, K, Q, S, X, Z | 2 |
D, T | 3 |
L | 4 |
M, N | 5 |
R | 6 |
If a character is not in the above list, it is ignored.
The function then iterates over the numbers and adds them to the Soundex code, with the following rules:
- The first number is always added to the Soundex code.
- If the current number is the same as the previous number, it is not added to the Soundex code.
- If the current number is a vowel (A, E, I, O, U, Y), it is not added to the Soundex code.
Once all the numbers have been added to the Soundex code, the function checks if the length of the Soundex code is less than 4. If it is, the function adds zeros to the end of the Soundex code until it is 4 characters long.
Finally, the function returns the Soundex code.
The code snippet also includes a number of assertions that test the correctness of the soundex
function.
Source code in the julia programming language
using Soundex
@assert soundex("Ashcroft") == "A261" # true
# Too trivial? OK. Here is an example not using a package:
function soundex(s)
char2num = Dict('B'=>1,'F'=>1,'P'=>1,'V'=>1,'C'=>2,'G'=>2,'J'=>2,'K'=>2,
'Q'=>2,'S'=>2,'X'=>2,'Z'=>2,'D'=>3,'T'=>3,'L'=>4,'M'=>5,'N'=>5,'R'=>6)
s = replace(s, r"[^a-zA-Z]", "")
if s == ""
return ""
end
ret = "$(uppercase(s[1]))"
hadvowel = false
lastletternum = haskey(char2num, ret[1]) ? char2num[ret[1]] : ""
for c in s[2:end]
c = uppercase(c)
if haskey(char2num, c)
letternum = char2num[c]
if letternum != lastletternum || hadvowel
ret = "$ret$letternum"
lastletternum = letternum
hadvowel = false
end
elseif c in ('A', 'E', 'I', 'O', 'U', 'Y')
hadvowel = true
end
end
while length(ret) < 4
ret *= "0"
end
ret[1:4]
end
@assert soundex("Ascroft") == "A261"
@assert soundex("Euler") == "E460"
@assert soundex("Gausss") == "G200"
@assert soundex("Hilbert") == "H416"
@assert soundex("Knuth") == "K530"
@assert soundex("Lloyd") == "L300"
@assert soundex("Lukasiewicz") == "L222"
@assert soundex("Ellery") == "E460"
@assert soundex("Ghosh") == "G200"
@assert soundex("Heilbronn") == "H416"
@assert soundex("Kant") == "K530"
@assert soundex("Ladd") == "L300"
@assert soundex("Lissajous") == "L222"
@assert soundex("Wheaton") == "W350"
@assert soundex("Ashcraft") == "A261"
@assert soundex("Burroughs") == "B620"
@assert soundex("Burrows") == "B620"
@assert soundex("O'Hara") == "O600"
You may also check:How to resolve the algorithm Sequence of non-squares step by step in the Transd programming language
You may also check:How to resolve the algorithm Sub-unit squares step by step in the Julia programming language
You may also check:How to resolve the algorithm Hostname step by step in the Racket programming language
You may also check:How to resolve the algorithm Filter step by step in the FutureBasic programming language
You may also check:How to resolve the algorithm Random number generator (device) step by step in the C# programming language