How to resolve the algorithm Stair-climbing puzzle step by step in the Haskell programming language
How to resolve the algorithm Stair-climbing puzzle step by step in the Haskell programming language
Table of Contents
Problem Statement
From Chung-Chieh Shan (LtU): Your stair-climbing robot has a very simple low-level API: the "step" function takes no argument and attempts to climb one step as a side effect. Unfortunately, sometimes the attempt fails and the robot clumsily falls one step instead. The "step" function detects what happens and returns a boolean flag: true on success, false on failure. Write a function "step_up" that climbs one step up [from the initial position] (by repeating "step" attempts if necessary). Assume that the robot is not already at the top of the stairs, and neither does it ever reach the bottom of the stairs. How small can you make "step_up"? Can you avoid using variables (even immutable ones) and numbers? Here's a pseudo-code of a simple recursive solution without using variables: Inductive proof that step_up() steps up one step, if it terminates:
The second (tail) recursion above can be turned into an iteration, as follows:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Stair-climbing puzzle step by step in the Haskell programming language
Overview:
This Haskell program simulates a robot that takes random steps in either direction, with a 50% chance of stepping up or down. It runs this simulation until the robot reaches a certain threshold of steps and then prints the final step count.
Code Structure:
1. stepUp
Function:
stepUp
is the main function that performs the simulation.- It uses the
untilM
helper function to repeatedly call thestep
function until a condition is met.
2. untilM
Function:
- The
untilM
function is a generic function that repeatedly applies an action until a test condition becomes false. - It takes two arguments:
test
: A monadic action that returnsTrue
orFalse
.action
: A monadic action to perform.
- It repeatedly calls
test
, and iftest
returnsTrue
, it stops. Otherwise, it callsaction
and then callsuntilM
again.
3. Robot
Type:
Robot
is an alias for a state transformer with a state type of(Int, StdGen)
.- This state type represents the robot's current position (as an integer) and the current state of a random number generator (as a
StdGen
).
4. step
Function:
- The
step
function is the action that simulates the robot taking a step. - It reads the current state, generates a random
Bool
value (succeeded
), and updates the state based on whether the robot succeeded (stepped up) or failed (stepped down). - It also returns
succeeded
to indicate whether the robot stepped up or down.
5. startingPos
Variable:
startingPos
is the initial position of the robot. It is set to 20 in this program.
6. main
Function:
- The
main
function initializes the random number generator and prints the initial position of the robot. - It then uses the
execState
function to run thestepUp
simulation, which returns the final position of the robot. - It finally prints the final position.
How the Program Works:
- The
main
function initializes the random number generator and sets the initial position of the robot. - The
stepUp
function is called to repeatedly simulate robot steps until the robot reaches a threshold (in this case, it runs indefinitely). - Inside the
step
function, a randomBool
value is generated to determine whether the robot steps up or down. - The state is updated accordingly, and the
step
function returnsTrue
orFalse
to indicate whether the robot stepped up or down. - The
untilM
function repeatedly callsstep
until thestep
function returnsFalse
(indicating that the robot stepped down). - The final position of the robot is then printed.
Source code in the haskell programming language
stepUp :: Robot ()
stepUp = untilM step stepUp
untilM :: Monad m => m Bool -> m () -> m ()
untilM test action = do
result <- test
if result then return () else action >> untilM test action
import Control.Monad.State
import System.Random (StdGen, getStdGen, random)
type Robot = State (Int, StdGen)
step :: Robot Bool
step = do
(i, g) <- get
let (succeeded, g') = random g
put (if succeeded then i + 1 else i - 1, g')
return succeeded
startingPos = 20 :: Int
main = do
g <- getStdGen
putStrLn $ "The robot is at step #" ++ show startingPos ++ "."
let (endingPos, _) = execState stepUp (startingPos, g)
putStrLn $ "The robot is at step #" ++ show endingPos ++ "."
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