How to resolve the algorithm Sutherland-Hodgman polygon clipping step by step in the Phix programming language
How to resolve the algorithm Sutherland-Hodgman polygon clipping step by step in the Phix programming language
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Problem Statement
The Sutherland-Hodgman clipping algorithm finds the polygon that is the intersection between an arbitrary polygon (the “subject polygon”) and a convex polygon (the “clip polygon”). It is used in computer graphics (especially 2D graphics) to reduce the complexity of a scene being displayed by eliminating parts of a polygon that do not need to be displayed.
Take the closed polygon defined by the points: and clip it by the rectangle defined by the points: Print the sequence of points that define the resulting clipped polygon.
Display all three polygons on a graphical surface, using a different color for each polygon and filling the resulting polygon. (When displaying you may use either a north-west or a south-west origin, whichever is more convenient for your display mechanism.)
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Step by Step solution about How to resolve the algorithm Sutherland-Hodgman polygon clipping step by step in the Phix programming language
Source code in the phix programming language
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