How to resolve the algorithm The Name Game step by step in the q programming language
How to resolve the algorithm The Name Game step by step in the q programming language
Table of Contents
Problem Statement
Write a program that accepts a name as input and outputs the lyrics to the Shirley Ellis song "The Name Game".
The regular verse Unless your name begins with a vowel (A, E, I, O, U), 'B', 'F' or 'M' you don't have to care about special rules. The verse for the name 'Gary' would be like this: At the end of every line, the name gets repeated without the first letter: Gary becomes ary If we take (X) as the full name (Gary) and (Y) as the name without the first letter (ary) the verse would look like this: Vowel as first letter of the name If you have a vowel as the first letter of your name (e.g. Earl) you do not truncate the name. The verse looks like this: 'B', 'F' or 'M' as first letter of the name In case of a 'B', an 'F' or an 'M' (e.g. Billy, Felix, Mary) there is a special rule. The line which would 'rebuild' the name (e.g. bo-billy) is sung without the first letter of the name. The verse for the name Billy looks like this: For the name 'Felix', this would be right:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm The Name Game step by step in the q programming language
Source code in the q programming language
game_ssr:{[Name]
V:raze 1 lower\"AEIOUY"; / vowels
tn:lower((Name in V)?1b) _ Name; / truncated Name
s3:{1(-1_)\x,"o-",x}lower first Name; / 3rd ssr
s:"$1, $1, bo-b$2\nBanana-fana-fo-f$2\nFee-fimo-m$2\n$1!\n\n";
(ssr/).(s;("$1";"$2";s3 0);(Name;tn;s3 1)) }
game_amend:{[Name]
pfx:Name,", ",Name,", "; / prefix
n:lower Name;
sfx:((n in "aeiouy")?1b)_n; / suffix
s:("bo-b";"Banana-fana fo-f";"Fee-fimo-m";"!";""); / song template
@[;0;pfx,] @[;3;Name,] @[;0 1 2;,[;sfx]] @[;where n[0]=last each s;-1_] s }
// test
1 "\n"sv raze game_ssr each ("Gary";"Earl";"Felix";"Stephen";"Ryan";"Jo");
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