How to resolve the algorithm Write language name in 3D ASCII step by step in the Go programming language
How to resolve the algorithm Write language name in 3D ASCII step by step in the Go programming language
Table of Contents
Problem Statement
Write/display a language's name in 3D ASCII.
(We can leave the definition of "3D ASCII" fuzzy, so long as the result is interesting or amusing, not a cheap hack to satisfy the task.)
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Write language name in 3D ASCII step by step in the Go programming language
This code is written in the Go programming language and defines a custom font rendering function. It takes a string and a font as input and returns the rendered string.
The font
type in this code defines the properties of a font, including its height, slant, spacing, and a map of runes (characters) to their corresponding string representations. The render
function uses this information to generate a string representation of the input string using the specified font.
Here's a brief explanation of how the render
function works:
-
It initializes an array of strings called
rows
with a length equal to the height of the font. -
If the font has a slant, it adds appropriate spacing to the beginning of each row based on the slant and the current row index.
-
If the font has positive spacing, it inserts the specified spacing between each character's representation in the rows.
-
If the font has negative spacing (overlap), it removes the specified number of characters from the beginning of each character's representation in the rows.
-
Finally, it joins all the rows into a single string, which is the rendered representation of the input string using the specified font.
In the main
function, two different fonts are defined, lean
and smallKeyboard
, and the render
function is used to render the string "Go" using each font. The resulting rendered strings are then printed to the console.
This code demonstrates how to create custom fonts and render strings using those fonts in Go. It uses string manipulation techniques to create the character representations and handles spacing and slant adjustments based on the specified font properties.
Source code in the go programming language
package main
import (
"fmt"
"strings"
)
var lean = font{
height: 5,
slant: 1,
spacing: 2,
m: map[rune][]string{
'G': []string{
` _/_/_/`,
`_/ `,
`_/ _/_/`,
`_/ _/`,
` _/_/_/`,
},
'o': []string{
` `,
` _/_/ `,
`_/ _/`,
`_/ _/`,
` _/_/ `,
},
}}
var smallKeyboard = font{
height: 4,
slant: 0,
spacing: -1,
m: map[rune][]string{
'G': []string{
` ____ `,
`||G ||`,
`||__||`,
`|/__\|`,
},
'o': []string{
` ____ `,
`||o ||`,
`||__||`,
`|/__\|`,
},
}}
type font struct {
height int
slant int
spacing int
m map[rune][]string
}
func render(s string, f font) string {
rows := make([]string, f.height)
if f.slant != 0 {
start := 0
if f.slant > 0 {
start = f.height
}
for i := range rows {
rows[i] = strings.Repeat(" ", (start-i)*f.slant)
}
}
if f.spacing >= 0 {
spacing := strings.Repeat(" ", f.spacing)
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = spacing + r
}
rows[i] += r
}
}
} else {
overlap := -f.spacing
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = r[overlap:]
}
rows[i] += r
}
}
}
return strings.Join(rows, "\n")
}
func main() {
fmt.Println(render("Go", lean))
fmt.Println(render("Go", smallKeyboard))
}
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