How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language
Table of Contents
Problem Statement
Implement the Xiaolin Wu's line algorithm described in Wikipedia.
This algorithm draws anti-aliased lines.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language
This Ruby code appears to define a method called draw_line_antialised
within a class named Pixmap
. It's designed to draw anti-aliased lines (smooth lines) between two points, p1
and p2
, with a specified colour
. Let's break down the code step by step:
- Setup:
- The method starts by extracting the x and y coordinates from the
p1
andp2
points.
- The method starts by extracting the x and y coordinates from the
- Steepness Check:
- It determines if the line is "steep" based on the difference in y-coordinates being greater than the difference in x-coordinates.
- If it's steep, it swaps the x and y coordinates for later calculations.
- It also ensures that
x1
is less than or equal tox2
to simplify calculations.
- Gradient Calculation:
- The gradient of the line is calculated as the change in
y
divided by the change inx
. This represents the slope of the line.
- The gradient of the line is calculated as the change in
- Endpoint Handling:
- It calculates the first endpoint by rounding
x1
to the nearest integer, then computing the correspondingy
value using the gradient. - It also calculates the fractional part of
x1
and stores this inxgap
. - The
put_colour
method is called twice to set the color at two pixels based on the computed fractional part. - The
itery
variable is initialized toyend
+gradient
for subsequent endpoint calculations.
- It calculates the first endpoint by rounding
- Second Endpoint Handling:
- Similar to the first endpoint, it calculates the coordinates for the second endpoint (
xend
,yend
) and fractional part (xgap
). - It calls
put_colour
twice to set the color at two pixels based on the fractional part.
- Similar to the first endpoint, it calculates the coordinates for the second endpoint (
- Interpolation:
- It iterates through the remaining pixels between
xpxl1
andxpxl2
, setting the color at each pixel using the calculated gradient and fractional parts.
- It iterates through the remaining pixels between
- Color Blending:
- The
put_colour
method contains logic for blending colors using theanti_alias
method. - It calculates a weighted average of the
new
color and the existingold
color based on thec
ratio. - The resulting
RGBColour
object is then used to set the color at the specified pixel.
- The
This code allows you to draw anti-aliased lines in a Pixmap
object, which would typically represent an image or canvas where you're drawing pixels. The result is a smoother, less pixelated line.
Source code in the ruby programming language
def ipart(n); n.truncate; end
def fpart(n); n - ipart(n); end
def rfpart(n); 1.0 - fpart(n); end
class Pixmap
def draw_line_antialised(p1, p2, colour)
x1, y1 = p1.x, p1.y
x2, y2 = p2.x, p2.y
steep = (y2 - y1).abs > (x2 - x1).abs
if steep
x1, y1 = y1, x1
x2, y2 = y2, x2
end
if x1 > x2
x1, x2 = x2, x1
y1, y2 = y2, y1
end
deltax = x2 - x1
deltay = (y2 - y1).abs
gradient = 1.0 * deltay / deltax
# handle the first endpoint
xend = x1.round
yend = y1 + gradient * (xend - x1)
xgap = rfpart(x1 + 0.5)
xpxl1 = xend
ypxl1 = ipart(yend)
put_colour(xpxl1, ypxl1, colour, steep, rfpart(yend)*xgap)
put_colour(xpxl1, ypxl1 + 1, colour, steep, fpart(yend)*xgap)
itery = yend + gradient
# handle the second endpoint
xend = x2.round
yend = y2 + gradient * (xend - x2)
xgap = rfpart(x2 + 0.5)
xpxl2 = xend
ypxl2 = ipart(yend)
put_colour(xpxl2, ypxl2, colour, steep, rfpart(yend)*xgap)
put_colour(xpxl2, ypxl2 + 1, colour, steep, fpart(yend)*xgap)
# in between
(xpxl1 + 1).upto(xpxl2 - 1).each do |x|
put_colour(x, ipart(itery), colour, steep, rfpart(itery))
put_colour(x, ipart(itery) + 1, colour, steep, fpart(itery))
itery = itery + gradient
end
end
def put_colour(x, y, colour, steep, c)
x, y = y, x if steep
self[x, y] = anti_alias(colour, self[x, y], c)
end
def anti_alias(new, old, ratio)
blended = new.values.zip(old.values).map {|n, o| (n*ratio + o*(1.0 - ratio)).round}
RGBColour.new(*blended)
end
end
bitmap = Pixmap.new(500, 500)
bitmap.fill(RGBColour::BLUE)
10.step(430, 60) do |a|
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,a], RGBColour::YELLOW)
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[a,490], RGBColour::YELLOW)
end
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,490], RGBColour::YELLOW)
You may also check:How to resolve the algorithm Wasteful, equidigital and frugal numbers step by step in the F# programming language
You may also check:How to resolve the algorithm Continued fraction/Arithmetic/Construct from rational number step by step in the J programming language
You may also check:How to resolve the algorithm Array concatenation step by step in the RPL programming language
You may also check:How to resolve the algorithm Ramer-Douglas-Peucker line simplification step by step in the JavaScript programming language
You may also check:How to resolve the algorithm Truncatable primes step by step in the Prolog programming language