How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language

Table of Contents

Problem Statement

Implement the   Xiaolin Wu's line algorithm   described in Wikipedia.

This algorithm draws anti-aliased lines.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Xiaolin Wu's line algorithm step by step in the Ruby programming language

This Ruby code appears to define a method called draw_line_antialised within a class named Pixmap. It's designed to draw anti-aliased lines (smooth lines) between two points, p1 and p2, with a specified colour. Let's break down the code step by step:

  1. Setup:
    • The method starts by extracting the x and y coordinates from the p1 and p2 points.
  2. Steepness Check:
    • It determines if the line is "steep" based on the difference in y-coordinates being greater than the difference in x-coordinates.
    • If it's steep, it swaps the x and y coordinates for later calculations.
    • It also ensures that x1 is less than or equal to x2 to simplify calculations.
  3. Gradient Calculation:
    • The gradient of the line is calculated as the change in y divided by the change in x. This represents the slope of the line.
  4. Endpoint Handling:
    • It calculates the first endpoint by rounding x1 to the nearest integer, then computing the corresponding y value using the gradient.
    • It also calculates the fractional part of x1 and stores this in xgap.
    • The put_colour method is called twice to set the color at two pixels based on the computed fractional part.
    • The itery variable is initialized to yend + gradient for subsequent endpoint calculations.
  5. Second Endpoint Handling:
    • Similar to the first endpoint, it calculates the coordinates for the second endpoint (xend, yend) and fractional part (xgap).
    • It calls put_colour twice to set the color at two pixels based on the fractional part.
  6. Interpolation:
    • It iterates through the remaining pixels between xpxl1 and xpxl2, setting the color at each pixel using the calculated gradient and fractional parts.
  7. Color Blending:
    • The put_colour method contains logic for blending colors using the anti_alias method.
    • It calculates a weighted average of the new color and the existing old color based on the c ratio.
    • The resulting RGBColour object is then used to set the color at the specified pixel.

This code allows you to draw anti-aliased lines in a Pixmap object, which would typically represent an image or canvas where you're drawing pixels. The result is a smoother, less pixelated line.

Source code in the ruby programming language

def ipart(n); n.truncate; end
def fpart(n); n - ipart(n); end
def rfpart(n); 1.0 - fpart(n); end

class Pixmap
  def draw_line_antialised(p1, p2, colour)
    x1, y1 = p1.x, p1.y
    x2, y2 = p2.x, p2.y
 
    steep = (y2 - y1).abs > (x2 - x1).abs
    if steep
      x1, y1 = y1, x1
      x2, y2 = y2, x2
    end
    if x1 > x2
      x1, x2 = x2, x1
      y1, y2 = y2, y1
    end
    deltax = x2 - x1
    deltay = (y2 - y1).abs
    gradient = 1.0 * deltay / deltax
 
    # handle the first endpoint
    xend = x1.round
    yend = y1 + gradient * (xend - x1)
    xgap = rfpart(x1 + 0.5)
    xpxl1 = xend
    ypxl1 = ipart(yend)
    put_colour(xpxl1, ypxl1, colour, steep, rfpart(yend)*xgap)
    put_colour(xpxl1, ypxl1 + 1, colour, steep, fpart(yend)*xgap)
    itery = yend + gradient
 
    # handle the second endpoint
    xend = x2.round
    yend = y2 + gradient * (xend - x2)
    xgap = rfpart(x2 + 0.5)
    xpxl2 = xend
    ypxl2 = ipart(yend)
    put_colour(xpxl2, ypxl2, colour, steep, rfpart(yend)*xgap)
    put_colour(xpxl2, ypxl2 + 1, colour, steep, fpart(yend)*xgap)
 
    # in between
    (xpxl1 + 1).upto(xpxl2 - 1).each do |x|
      put_colour(x, ipart(itery), colour, steep, rfpart(itery))
      put_colour(x, ipart(itery) + 1, colour, steep, fpart(itery))
      itery = itery + gradient
    end
  end

  def put_colour(x, y, colour, steep, c)
    x, y = y, x if steep
    self[x, y] = anti_alias(colour, self[x, y], c)
  end

  def anti_alias(new, old, ratio)
    blended = new.values.zip(old.values).map {|n, o| (n*ratio + o*(1.0 - ratio)).round}
    RGBColour.new(*blended)
  end
end

bitmap = Pixmap.new(500, 500)
bitmap.fill(RGBColour::BLUE)
10.step(430, 60) do |a|
  bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,a], RGBColour::YELLOW)
  bitmap.draw_line_antialised(Pixel[10, 10], Pixel[a,490], RGBColour::YELLOW)
end
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,490], RGBColour::YELLOW)


  

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