How to resolve the algorithm Yin and yang step by step in the C# programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Yin and yang step by step in the C# programming language

Table of Contents

Problem Statement

One well-known symbol of the philosophy of duality known as yin and yang is the taijitu.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Yin and yang step by step in the C# programming language

Explanation:

  1. Class Definition: The code defines a partial class Form1 that inherits from the Form class, which represents a basic graphical user interface (GUI) window.

  2. Constructor:

    • The Form1 constructor initializes the GUI components using the InitializeComponent method.
    • It subscribes to the Paint event of the form using the += operator.
  3. Paint Event Handler:

    • The Form1_Paint method handles the Paint event, which is raised when the form needs to be repainted.
    • It creates a Graphics object to draw on the form.
  4. Anti-Aliasing:

    • The SmoothingMode property of the Graphics object is set to AntiAlias to smooth out the edges of the shapes that will be drawn.
  5. Drawing the Taijitu:

    • The method DrawTaijitu is called twice to draw two Taijitu symbols:
      • One at (50, 50) with a width of 200 pixels and with an outline.
      • One at (10, 10) with a width of 60 pixels and without an outline.
  6. DrawTaijitu Method:

    • This method takes a Graphics object, a Point representing the center of the Taijitu, a width, and a boolean hasOutline as parameters.
    • It uses the Graphics object to draw:
      • A black pie (circle sector) in the top-left quadrant.
      • A white pie in the bottom-right quadrant.
      • Two filled ellipses (circles) as the "heads" of the Taijitu.
      • Two smaller filled ellipses (blobs) inside the heads.
    • If hasOutline is true, it also draws an outline around the entire Taijitu.

Source code in the csharp programming language

    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            Paint += Form1_Paint;
        }

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

            DrawTaijitu(g, new Point(50, 50), 200, true);
            DrawTaijitu(g, new Point(10, 10), 60, true);
        }

        private void DrawTaijitu(Graphics g, Point pt, int width, bool hasOutline)
        {
            g.FillPie(Brushes.Black, pt.X, pt.Y, width, width, 90, 180);
            g.FillPie(Brushes.White, pt.X, pt.Y, width, width, 270, 180);
            float headSize = Convert.ToSingle(width * 0.5);
            float headXPosition = Convert.ToSingle(pt.X + (width * 0.25));
            g.FillEllipse(Brushes.Black, headXPosition, Convert.ToSingle(pt.Y), headSize, headSize);
            g.FillEllipse(Brushes.White, headXPosition, Convert.ToSingle(pt.Y + (width * 0.5)), headSize, headSize);
            float headBlobSize = Convert.ToSingle(width * 0.125);
            float headBlobXPosition = Convert.ToSingle(pt.X + (width * 0.4375));
            g.FillEllipse(Brushes.White, headBlobXPosition, Convert.ToSingle(pt.Y + (width * 0.1875)), headBlobSize, headBlobSize);
            g.FillEllipse(Brushes.Black, headBlobXPosition, Convert.ToSingle(pt.Y + (width * 0.6875)), headBlobSize, headBlobSize);
            if (hasOutline) g.DrawEllipse(Pens.Black, pt.X, pt.Y, width, width);
        }
    }


  

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