How to resolve the algorithm Angle difference between two bearings step by step in the ARM Assembly programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Angle difference between two bearings step by step in the ARM Assembly programming language

Table of Contents

Problem Statement

Finding the angle between two bearings is often confusing.[1]

Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees.

Compute the angle for the following pairs:

Allow the input bearings to be any (finite) value.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Angle difference between two bearings step by step in the ARM Assembly programming language

Source code in the arm programming language

/* ARM assembly Raspberry PI or android with termux */
/*  program diffAngle.s   */

 /* REMARK 1 : this program use routines in a include file 
   see task Include a file language arm assembly 
   for the routine affichageMess conversion10 
   see at end of this program the instruction include */
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes                       */
/************************************/
.include "../constantes.inc"

/*********************************/
/* Initialized data              */
/*********************************/
.data
szCarriageReturn:   .asciz "\n"
szMessResult:       .asciz "Difference between @ and @ = @ \n"

.align 4
fB1:            .float 20.0
fB2:            .float 45.0
fB3:            .float -45.0
fB4:            .float -85.0
fB5:            .float 90.0
fB6:            .float -95.0
fB7:            .float 125.0
fB8:            .float 145.0
fB9:            .float 29.4803 
fB10:           .float -88.6381
fB11:           .float -78.3251
fB12:           .float -159.036
fB13:           .float -70099.74233810938
fB14:           .float 29840.67437876723

/*********************************/
/* UnInitialized data            */
/*********************************/
.bss  
sZoneConv:           .skip 24
/*********************************/
/*  code section                 */
/*********************************/
.text
.global main 
main:
    ldr r0,iAdrfB1
    ldr r1,iAdrfB2
    bl testComputeAngle
    
    ldr r0,iAdrfB3
    ldr r1,iAdrfB2
    bl testComputeAngle
    
    ldr r0,iAdrfB4
    ldr r1,iAdrfB5
    bl testComputeAngle
    
    ldr r0,iAdrfB6
    ldr r1,iAdrfB5
    bl testComputeAngle

    ldr r0,iAdrfB3
    ldr r1,iAdrfB7
    bl testComputeAngle
    
    ldr r0,iAdrfB3
    ldr r1,iAdrfB8
    bl testComputeAngle
    
    ldr r0,iAdrfB9
    ldr r1,iAdrfB10
    bl testComputeAngle

    ldr r0,iAdrfB11
    ldr r1,iAdrfB12
    bl testComputeAngle

    ldr r0,iAdrfB13
    ldr r1,iAdrfB14
    bl testComputeAngle

100:                            @ standard end of the program 
    mov r0, #0                  @ return code
    mov r7, #EXIT               @ request to exit program
    svc #0                      @ perform the system call
iAdrszCarriageReturn:    .int szCarriageReturn
iAdrsZoneConv:           .int sZoneConv  
iAdrfB1:                .int fB1
iAdrfB2:                .int fB2
iAdrfB3:                .int fB3
iAdrfB4:                .int fB4
iAdrfB5:                .int fB5
iAdrfB6:                .int fB6
iAdrfB7:                .int fB7
iAdrfB8:                .int fB8
iAdrfB9:                .int fB9
iAdrfB10:               .int fB10
iAdrfB11:               .int fB11
iAdrfB12:               .int fB12
iAdrfB13:               .int fB13
iAdrfB14:               .int fB14
/******************************************************************/
/*     compute difference and display result                      */ 
/******************************************************************/
/* s0 contains bearing 1  */
/* s1 contains bearing 2  */
testComputeAngle:
    push {r1-r3,lr}           @ save  registers 
    vldr.f32 s0,[r0]
    vmov s2,s0
    vldr.f32 s1,[r1]
    bl computeDiffAngle
    vmov s3,s0
    vmov s0,s2
    ldr r0,iAdrsZoneConv
    bl convertirFloat
    ldr r0,iAdrszMessResult
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc
    mov r3,r0
    vmov s0,s1
    ldr r0,iAdrsZoneConv
    bl convertirFloat
    mov r0,r3
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc
    mov r3,r0
    vmov s0,s3
    ldr r0,iAdrsZoneConv
    bl convertirFloat
    mov r0,r3
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc
    bl affichageMess 
    
100:
    pop {r1-r3,pc}             @ restaur registers
iAdrszMessResult:      .int szMessResult
/******************************************************************/
/*     compute difference of two bearing                                  */ 
/******************************************************************/
/* s0 contains bearing 1  */
/* s1 contains bearing 2  */
computeDiffAngle:
    push {r1-r4,lr}           @ save  registers 
    vpush {s1-s4}
    mov r1,#360
    mov r4,#0                 @ top positive/negative
    vcvt.s32.f32  s4,s0       @ conversion integer
    vcvt.f32.s32  s2,s4       @ conversion float
    vsub.f32 s2,s0,s2         @ partie décimale
    vmov r0,s4                @ partie entière
    cmp r0,#0                 @ negative ?
    neglt r0,r0               @ yes -> inversion 
    movlt r4,#1
    bl division               @ divide by 360 (r0 dividende r1 divisor r2 quotient r3 remainder)
    cmp r4,#0                 @ value negative ?
    negne r3,r3               @ inversion remainder
    vmov s3,r3
    vcvt.f32.s32  s3,s3       @ and conversion float
    vadd.f32 s0,s3,s2         @ add decimal part
    
    mov r4,#0                 @ bearing 2
    vcvt.s32.f32  s4,s1       @ conversion integer
    vcvt.f32.s32  s2,s4       @ conversion float
    vsub.f32 s2,s1,s2         @ partie décimale
    vmov r0,s4
    cmp r0,#0
    neglt r0,r0
    movlt r4,#1
    bl division               @ divide by 360
    cmp r4,#0
    negne r3,r3               @ negate remainder
    vmov s3,r3
    vcvt.f32.s32  s3,s3       @ conversion float
    vadd.f32 s1,s3,s2  
    
    vsub.f32 s0,s1,s0         @ calculate the difference between the 2 values
    
    mov r0,#180
    vmov s3,r0
    vcvt.f32.s32  s3,s3       @ conversion float 180
    vmov s4,r1                @ 360
    vcvt.f32.s32  s4,s4       @ conversion float 360
    
    vcmp.f32 s0,#0.0          @ difference is negative ?
    vmrs APSR_nzcv, FPSCR     @ flags transfert (do not forget this instruction !!!)
    blt 2f
                              @ difference is positive
    vcmp.f32 s0,s4            @ difference > 360
    vmrs APSR_nzcv, FPSCR     @ flags transfert (do not forget this instruction !!!)
    vsubgt.f32  s0,s4         @ yes -> difference - 360
    vcmp.f32 s0,s3            @ compare difference and 180
    vmrs APSR_nzcv, FPSCR     @ flags transfert (do not forget this instruction !!!)
    vsubgt.f32 s0,s4,s0       @ > 180 calculate 360 - difference 
    vneggt.f32 s0,s0          @ and negate
    b 100f

2:                            @ différence is négative
    vneg.f32 s2,s4            @ -360
    vcmp.f32 s0,s2            @ compare différence et - 360
    vmrs APSR_nzcv, FPSCR     @ flags transfert (do not forget this instruction !!!)
    vsubgt.f32  s0,s4         @ sub 360 to différence
    
    vneg.f32 s3,s3            @ -180
    vcmp.f32 s0,s3            @ compare difference and -180
    vmrs APSR_nzcv, FPSCR     @ flags transfert (do not forget this instruction !!!)
    vaddlt.f32 s0,s4,s0       @ calculate 360 + différence

100:
    vpop {s1-s4}
    pop {r1-r4,pc}             @ restaur registers

/******************************************************************/
/*     Conversion Float                                            */ 
/******************************************************************/
/* s0  contains Float */
/* r0 contains address conversion area  mini 20 charactèrs*/
/* r0 return result length */
convertirFloat:
    push {r1-r7,lr}
    vpush {s0-s2}
    mov r6,r0                 @ save area address
    vmov r0,s0
    movs r7,#0                @ result length
    movs r3,#'+'
    strb r3,[r6]              @ sign + forcing
    mov r2,r0
    lsls r2,#1                @ extraction bit 31
    bcc 1f                    @ positive ?
    lsrs r0,r2,#1             @ raz sign if negative
    movs r3,#'-'              @ sign -
    strb r3,[r6]
1:
    adds r7,#1                @ next position
    cmp r0,#0                 @ case of positive or negative 0
    bne 2f
    movs r3,#'0'
    strb r3,[r6,r7]           @ store character 0
    adds r7,#1                @ next position
    movs r3,#0
    strb r3,[r6,r7]           @ store  0 final
    mov r0,r7                 @ return length
    b 100f                    @ and end
2: 
    ldr r2,iMaskExposant
    mov r1,r0
    ands r1,r2                @ exposant = 255 ?
    cmp r1,r2
    bne 4f
    lsls r0,#10               @ bit 22 à 0 ?
    bcc 3f                    @ yes
    movs r2,#'N'              @ case of Nan. store byte, if not possible store int 
    strb r2,[r6]              @ area no aligned
    movs r2,#'a'
    strb r2,[r6,#1] 
    movs r2,#'n'
    strb r2,[r6,#2] 
    movs r2,#0                @ 0 final
    strb r2,[r6,#3] 
    movs r0,#3                @ return length 3
    b 100f
3:                            @ case infini positive or négative
    movs r2,#'I'
    strb r2,[r6,r7] 
    adds r7,#1
    movs r2,#'n'
    strb r2,[r6,r7] 
    adds r7,#1
    movs r2,#'f'
    strb r2,[r6,r7] 
    adds r7,#1
    movs r2,#0
    strb r2,[r6,r7]
    mov r0,r7
    b 100f
4:
    bl normaliserFloat
    mov r5,r0                @ save exposant
    VCVT.U32.f32  s2,s0      @ integer value of  integer part
    vmov r0,s2               @ integer part
    VCVT.F32.U32  s1,s2      @ conversion float
    vsub.f32 s1,s0,s1        @ extraction fract part
    vldr s2,iConst1
    vmul.f32 s1,s2,s1        @ to crop it in full

    VCVT.U32.f32  s1,s1      @ integer conversion
    vmov r4,s1               @ fract value
                             @ integer conversion in  r0
    mov r2,r6                @ save address area begin 
    adds r6,r7
    mov r1,r6
    bl conversion10
    add r6,r0
    movs r3,#','
    strb r3,[r6]
    adds r6,#1
 
    mov r0,r4                @ conversion fractional part
    mov r1,r6
    bl conversion10SP        @ spécial routine with conservation begin 0 
    add r6,r0
    subs r6,#1
                             @ remove trailing zeros
5:
    ldrb r0,[r6]
    cmp r0,#'0'
    bne 6f
    subs r6,#1
    b 5b
6:
    cmp r0,#','
    bne 7f
    subs r6,#1
7:
    adds r6,#1
    movs r3,#'E'
    strb r3,[r6]
    adds r6,#1
    mov r0,r5                  @ conversion exposant
    mov r3,r0
    lsls r3,#1
    bcc 4f
    rsbs r0,r0,#0
    movs r3,#'-'
    strb r3,[r6]
    adds r6,#1
4:
    mov r1,r6
    bl conversion10
    add r6,r0
    
    movs r3,#0
    strb r3,[r6]
    adds r6,#1
    mov r0,r6
    subs r0,r2                 @ return length result
    subs r0,#1                 @ - 0 final

100:
    vpop {s0-s2}
    pop {r1-r7,pc}
iMaskExposant:            .int 0xFF<<23
iConst1:                  .float 0f1E9

/***************************************************/
/*   normaliser float                              */
/***************************************************/
/* r0 contain float value (always positive value and <> Nan) */
/* s0 return new value  */
/* r0 return exposant */
normaliserFloat:
    push {lr}               @ save  registre
    vmov s0,r0              @ value float
    movs r0,#0              @ exposant
    vldr s1,iConstE7        @ no normalisation for value < 1E7
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 10f                 @ if s0  < iConstE7
    
    vldr s1,iConstE32
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 1f
    vldr s1,iConstE32
    vdiv.f32 s0,s0,s1
    adds r0,#32
1:
    vldr s1,iConstE16
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 2f
    vldr s1,iConstE16
    vdiv.f32 s0,s0,s1
    adds r0,#16
2:
    vldr s1,iConstE8
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 3f
    vldr s1,iConstE8
    vdiv.f32 s0,s0,s1
    adds r0,#8
3:
    vldr s1,iConstE4
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 4f
    vldr s1,iConstE4
    vdiv.f32 s0,s0,s1
    adds r0,#4
4:
    vldr s1,iConstE2
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 5f
    vldr s1,iConstE2
    vdiv.f32 s0,s0,s1
    adds r0,#2
5:
    vldr s1,iConstE1
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    blo 10f
    vldr s1,iConstE1
    vdiv.f32 s0,s0,s1
    adds r0,#1

10:
    vldr s1,iConstME5        @ pas de normalisation pour les valeurs > 1E-5
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 100f
    vldr s1,iConstME31
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 11f
    vldr s1,iConstE32

    vmul.f32 s0,s0,s1
    subs r0,#32
11:
    vldr s1,iConstME15
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 12f
    vldr s1,iConstE16
    vmul.f32 s0,s0,s1
    subs r0,#16
12:
    vldr s1,iConstME7
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 13f
    vldr s1,iConstE8
    vmul.f32 s0,s0,s1
    subs r0,#8
13:
    vldr s1,iConstME3
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 14f
    vldr s1,iConstE4
    vmul.f32 s0,s0,s1
    subs r0,#4
14:
    vldr s1,iConstME1
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 15f
    vldr s1,iConstE2
    vmul.f32 s0,s0,s1
    subs r0,#2
15:
    vldr s1,iConstE0
    vcmp.f32 s0,s1
    vmrs APSR_nzcv,FPSCR
    bhi 100f
    vldr s1,iConstE1
    vmul.f32 s0,s0,s1
    subs r0,#1

100:                       @ fin standard de la fonction
    pop {pc}               @ restaur des registres
.align 2
iConstE7:             .float 0f1E7
iConstE32:            .float 0f1E32
iConstE16:            .float 0f1E16
iConstE8:             .float 0f1E8
iConstE4:             .float 0f1E4
iConstE2:             .float 0f1E2
iConstE1:             .float 0f1E1
iConstME5:            .float 0f1E-5
iConstME31:           .float 0f1E-31
iConstME15:           .float 0f1E-15
iConstME7:            .float 0f1E-7
iConstME3:            .float 0f1E-3
iConstME1:            .float 0f1E-1
iConstE0:             .float 0f1E0
/******************************************************************/
/*     Décimal Conversion                                         */ 
/******************************************************************/
/* r0 contain value et r1 address conversion area   */
conversion10SP:
    push {r1-r6,lr}            @ save  registers
    mov r5,r1
    mov r4,#8
    mov r2,r0
    mov r1,#10                 @ conversion decimale
1:                             @ begin loop
    mov r0,r2                  @ copy number or quotients
    bl division                @ r0 dividende r1 divisor r2 quotient r3 remainder
    add r3,#48                 @ compute digit  
    strb r3,[r5,r4]            @ store byte area address (r5) + offset (r4)
    subs r4,r4,#1              @ position précedente
    bge 1b                     @ and loop if not < zero
    mov r0,#8
    mov r3,#0
    strb r3,[r5,r0]            @ store 0 final
100:    
    pop {r1-r6,pc}             @ restaur registers   
/***************************************************/
/*      ROUTINES INCLUDE                           */
/***************************************************/
.include "../affichage.inc"

  

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