How to resolve the algorithm Catmull–Clark subdivision surface step by step in the C programming language
How to resolve the algorithm Catmull–Clark subdivision surface step by step in the C programming language
Table of Contents
Problem Statement
Implement the Catmull-Clark surface subdivision (description on Wikipedia), which is an algorithm that maps from a surface (described as a set of points and a set of polygons with vertices at those points) to another more refined surface. The resulting surface will always consist of a mesh of quadrilaterals. The process for computing the new locations of the points works as follows when the surface is free of holes: Then each face is replaced by new faces made with the new points, When there is a hole, we can detect it as follows: On the border of a hole the subdivision occurs as follows: For edges and vertices not next to a hole, the standard algorithm from above is used.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Catmull–Clark subdivision surface step by step in the C programming language
The provided C code implements the Catmull-Clark subdivision algorithm, which is a method for creating smoother surfaces from a given polygonal mesh. Here's a detailed explanation of its functionality:
face_point(face f)
:
- This function takes a face
f
as input and returns a vertex representing the face's center point. - It calculates the average position of all the face's vertices and stores it in the face's
avg
field. - If the face's
avg
field is not set, it initializes a new vertex, calculates the average position, and stores it inf->avg
.
edge_point(edge e)
:
- This function takes an edge
e
as input and returns a vertex representing the edge's midpoint. - It calculates the average position of the edge's two vertices and stores it in
e->avg
. - If the edge is not on a hole (meaning it has two adjacent faces), it also computes the average of the face centers connected to the edge and adds them to the midpoint position.
- It stores the computed midpoint in the edge's
e_pt
field.
updated_point(vertex v)
:
- This function takes a vertex
v
as input and returns a new vertex representing its updated position after subdivision. - It calculates the updated vertex position based on the following conditions:
- If
v
is on a hole (i.e., not all adjacent edges are faces), it computes the average of the midpoints of the hole edges and the vertex's original position. - If
v
is not on a hole, it computes the average of the face centers and the midpoints of the adjacent edges, taking into account the number of faces and edges connected to the vertex.
- If
- The computed updated position is stored in the vertex's
v_new
field.
catmull(model m)
:
-
This function applies the Catmull-Clark subdivision algorithm to the input model
m
. -
It iterates over the faces in
m
and creates new faces for the subdivided surface. -
For each face, it creates four new faces:
- One face using the updated positions of the face's four vertices as corners.
- Three additional faces using the edge midpoints, the face center point, and the updated vertex position as corners.
-
The newly created faces are added to the resulting model
nm
. -
Finally, the function returns the subdivided model
nm
.
In summary, this code performs Catmull-Clark subdivision on a polygonal mesh, resulting in a smoother surface by creating new vertices and faces.
Source code in the c programming language
vertex face_point(face f)
{
int i;
vertex v;
if (!f->avg) {
f->avg = vertex_new();
foreach(i, v, f->v)
if (!i) f->avg->pos = v->pos;
else vadd(f->avg->pos, v->pos);
vdiv(f->avg->pos, len(f->v));
}
return f->avg;
}
#define hole_edge(e) (len(e->f)==1)
vertex edge_point(edge e)
{
int i;
face f;
if (!e->e_pt) {
e->e_pt = vertex_new();
e->avg = e->v[0]->pos;
vadd(e->avg, e->v[1]->pos);
e->e_pt->pos = e->avg;
if (!hole_edge(e)) {
foreach (i, f, e->f)
vadd(e->e_pt->pos, face_point(f)->pos);
vdiv(e->e_pt->pos, 4);
} else
vdiv(e->e_pt->pos, 2);
vdiv(e->avg, 2);
}
return e->e_pt;
}
#define hole_vertex(v) (len((v)->f) != len((v)->e))
vertex updated_point(vertex v)
{
int i, n = 0;
edge e;
face f;
coord_t sum = {0, 0, 0};
if (v->v_new) return v->v_new;
v->v_new = vertex_new();
if (hole_vertex(v)) {
v->v_new->pos = v->pos;
foreach(i, e, v->e) {
if (!hole_edge(e)) continue;
vadd(v->v_new->pos, edge_point(e)->pos);
n++;
}
vdiv(v->v_new->pos, n + 1);
} else {
n = len(v->f);
foreach(i, f, v->f)
vadd(sum, face_point(f)->pos);
foreach(i, e, v->e)
vmadd(sum, edge_point(e)->pos, 2, sum);
vdiv(sum, n);
vmadd(sum, v->pos, n - 3, sum);
vdiv(sum, n);
v->v_new->pos = sum;
}
return v->v_new;
}
model catmull(model m)
{
int i, j, a, b, c, d;
face f;
vertex v, x;
model nm = model_new();
foreach (i, f, m->f) {
foreach(j, v, f->v) {
_get_idx(a, updated_point(v));
_get_idx(b, edge_point(elem(f->e, (j + 1) % len(f->e))));
_get_idx(c, face_point(f));
_get_idx(d, edge_point(elem(f->e, j)));
model_add_face(nm, 4, a, b, c, d);
}
}
return nm;
}
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