How to resolve the algorithm Particle fountain step by step in the Perl programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Particle fountain step by step in the Perl programming language
Table of Contents
Problem Statement
Implement a particle fountain. Emulate a fountain of water droplets in a gravitational field being sprayed up and then falling back down. The particle fountain should be generally ordered but individually chaotic; the particles should be going mostly in the same direction, but should have slightly different vectors. Your fountain should have at least several hundred particles in motion at any one time, and ideally several thousand. It is optional to have the individual particle interact with each other. If at all possible, link to a short video clip of your fountain in action. Off-site link to a demo video
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Particle fountain step by step in the Perl programming language
Source code in the perl programming language
#!/usr/bin/perl
use strict; # https://rosettacode.org/wiki/Particle_fountain
use warnings;
use Tk;
my $size = 900;
my @particles;
my $maxparticles = 500;
my @colors = qw( red green blue yellow cyan magenta orange white );
my $mw = MainWindow->new;
my $c = $mw->Canvas( -width => $size, -height => $size, -bg => 'black',
)->pack;
$mw->Button(-text => 'Exit', -command => sub {$mw->destroy},
)->pack(-fill => 'x');
step();
MainLoop;
-M $0 < 0 and exec $0;
sub step
{
$c->delete('all');
$c->createLine($size / 2 - 10, $size, $size / 2, $size - 10,
$size / 2 + 10, $size, -fill => 'white' );
for ( @particles )
{
my ($ox, $oy, $vx, $vy, $color) = @$_;
my $x = $ox + $vx;
my $y = $oy + $vy;
$c->createRectangle($ox, $oy, $x, $y, -fill => $color, -outline => $color);
if( $y < $size )
{
$_->[0] = $x;
$_->[1] = $y;
$_->[3] += 0.006; # gravity :)
}
else { $_ = undef }
}
@particles = grep defined, @particles;
if( @particles < $maxparticles and --$| )
{
push @particles, [ $size >> 1, $size - 10,
(1 - rand 2) / 2.5 , -3 - rand 0.05, $colors[rand @colors] ];
}
$mw->after(1 => \&step);
}
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